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[solved]null pointer exception when rendering custom block in inventory.


Kakarotvg
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As the title says I am having trouble rendering my custom block in the inventory, I got it to work with my chest, but with this block it doesn't work.  What I am trying to do is render the block model in the inventory with its texture, just like a custom chest would.

 

error log

 

 

2013-09-01 19:33:07 [iNFO] [sTDERR] net.minecraft.util.ReportedException: Rendering screen

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1045)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:934)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.main.Main.main(Main.java:93)

2013-09-01 19:33:07 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

2013-09-01 19:33:07 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

2013-09-01 19:33:07 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

2013-09-01 19:33:07 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Method.java:597)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

2013-09-01 19:33:07 [iNFO] [sTDERR] Caused by: java.lang.NullPointerException

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.tileentity.TileEntity.getBlockType(TileEntity.java:226)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.tileentity.TileEntity.func_85027_a(TileEntity.java:285)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntityAt(TileEntityRenderer.java:178)

2013-09-01 19:33:07 [iNFO] [sTDERR] at kakarotvg.omega.render.itemrender.ItemComputerRenderer.renderItem(ItemComputerRenderer.java:31)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:465)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.gui.inventory.GuiContainer.drawSlotInventory(GuiContainer.java:421)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:132)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:43)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:683)

2013-09-01 19:33:07 [iNFO] [sTDERR] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)

2013-09-01 19:33:07 [iNFO] [sTDERR] ... 9 more

2013-09-01 19:33:07 [iNFO] [sTDOUT] ---- Minecraft Crash Report ----

2013-09-01 19:33:07 [iNFO] [sTDOUT] // I let you down. Sorry :(

2013-09-01 19:33:07 [iNFO] [sTDOUT]

2013-09-01 19:33:07 [iNFO] [sTDOUT] Time: 9/1/13 7:33 PM

2013-09-01 19:33:07 [iNFO] [sTDOUT] Description: Rendering screen

2013-09-01 19:33:07 [iNFO] [sTDOUT]

2013-09-01 19:33:07 [iNFO] [sTDOUT] java.lang.NullPointerException

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.tileentity.TileEntity.getBlockType(TileEntity.java:226)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.tileentity.TileEntity.func_85027_a(TileEntity.java:285)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntityAt(TileEntityRenderer.java:178)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at kakarotvg.omega.render.itemrender.ItemComputerRenderer.renderItem(ItemComputerRenderer.java:31)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:465)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainer.drawSlotInventory(GuiContainer.java:421)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:132)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:43)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:683)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:934)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:597)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

2013-09-01 19:33:07 [iNFO] [sTDOUT]

2013-09-01 19:33:07 [iNFO] [sTDOUT]

2013-09-01 19:33:07 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:

2013-09-01 19:33:07 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------

2013-09-01 19:33:07 [iNFO] [sTDOUT]

2013-09-01 19:33:07 [iNFO] [sTDOUT] -- Head --

2013-09-01 19:33:07 [iNFO] [sTDOUT] Stacktrace:

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.tileentity.TileEntity.getBlockType(TileEntity.java:226)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.tileentity.TileEntity.func_85027_a(TileEntity.java:285)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.tileentity.TileEntityRenderer.renderTileEntityAt(TileEntityRenderer.java:178)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at kakarotvg.omega.render.itemrender.ItemComputerRenderer.renderItem(ItemComputerRenderer.java:31)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:465)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainer.drawSlotInventory(GuiContainer.java:421)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:132)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:43)

2013-09-01 19:33:07 [iNFO] [sTDOUT] at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:683)

 

 

 

clientproxy class

 

 

package kakarotvg.omega.proxys;

 

import kakarotvg.omega.entity.mobs.EntityAnnihilator;

import kakarotvg.omega.entity.mobs.EntityEliminator;

import kakarotvg.omega.entity.mobs.EntityJungleAssasin;

import kakarotvg.omega.entity.mobs.EntityOmegaHound;

import kakarotvg.omega.entity.mobs.EntityOmegakiller;

import kakarotvg.omega.entity.mobs.EntitySlayer;

import kakarotvg.omega.entity.tileentity.TileEntityComputerEntity;

import kakarotvg.omega.entity.tileentity.TileEntityDarknessSolidEntity;

import kakarotvg.omega.handlers.tileentity.TileEntityHandler;

import kakarotvg.omega.model.ModelAnnihilator;

import kakarotvg.omega.model.ModelEliminator;

import kakarotvg.omega.model.ModelJungleAsasin;

import kakarotvg.omega.model.ModelOmegaHound;

import kakarotvg.omega.model.ModelOmegakiller;

import kakarotvg.omega.model.ModelSlayer;

import kakarotvg.omega.render.itemrender.ItemComputerRenderer;

import kakarotvg.omega.render.itemrender.UnderworldChestItemRender;

import kakarotvg.omega.render.mobs.RenderAnnihilator;

import kakarotvg.omega.render.mobs.RenderEliminator;

import kakarotvg.omega.render.mobs.RenderJungleAssasin;

import kakarotvg.omega.render.mobs.RenderOmegaHound;

import kakarotvg.omega.render.mobs.RenderOmegaKiller;

import kakarotvg.omega.render.mobs.RenderSlayer;

import kakarotvg.omega.render.tileentity.TileEntityComputerRenderer;

import kakarotvg.omega.render.tileentity.TileEntityDarknessSolidRenderer;

import kakarotvg.omega.render.tileentity.TileEntityUnderworldchestrenderer;

import kakarotvg.omega.tileentity.TileEntityUnderworldChest;

import net.minecraftforge.client.MinecraftForgeClient;

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class ClientProxy extends CommonProxy {

 

    public void registerRenderInformation() {

        // Renders the Mobs

        RenderingRegistry.registerEntityRenderingHandler(EntityOmegaHound.class, new RenderOmegaHound(new ModelOmegaHound(), 0.05F));

        RenderingRegistry.registerEntityRenderingHandler(EntityOmegakiller.class, new RenderOmegaKiller(new ModelOmegakiller(), 0.5F));

        RenderingRegistry.registerEntityRenderingHandler(EntityEliminator.class, new RenderEliminator(new ModelEliminator(), 0.5F));

        RenderingRegistry.registerEntityRenderingHandler(EntitySlayer.class, new RenderSlayer(new ModelSlayer(), 0.5F));

        RenderingRegistry.registerEntityRenderingHandler(EntityAnnihilator.class, new RenderAnnihilator(new ModelAnnihilator(), 0.5F));

        RenderingRegistry.registerEntityRenderingHandler(EntityJungleAssasin.class, new RenderJungleAssasin(new ModelJungleAsasin(), 0.5F));

    }

 

    public void registerRenderThings() {

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDarknessSolidEntity.class, new TileEntityDarknessSolidRenderer());

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityComputerEntity.class, new TileEntityComputerRenderer());

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityUnderworldChest.class, new TileEntityUnderworldchestrenderer());

        MinecraftForgeClient.registerItemRenderer(TileEntityHandler.underworldchest.blockID, new UnderworldChestItemRender());

        MinecraftForgeClient.registerItemRenderer(TileEntityHandler.computer.blockID, new ItemComputerRenderer());

    }

 

    @Override

    public void registerRenders() {

 

    }

 

    @Override

    public int addArmor(String armor) {

        return RenderingRegistry.addNewArmourRendererPrefix(armor);

    }

 

}

 

 

 

 

ItemRenderer

 

 

package kakarotvg.omega.render.itemrender;

 

import kakarotvg.omega.entity.tileentity.TileEntityComputerEntity;

import kakarotvg.omega.model.ModelComputer;

import net.minecraft.client.renderer.tileentity.TileEntityRenderer;

import net.minecraft.item.ItemStack;

import net.minecraftforge.client.IItemRenderer;

 

public class ItemComputerRenderer implements IItemRenderer {

 

    private ModelComputer computermodel;

 

    public ItemComputerRenderer() {

        computermodel = new ModelComputer();

    }

 

    @Override

    public boolean handleRenderType(ItemStack item, ItemRenderType type) {

        // TODO Auto-generated method stub

        return true;

    }

 

    @Override

    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {

        // TODO Auto-generated method stub

        return true;

    }

 

    @Override

    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

        TileEntityRenderer.instance.renderTileEntityAt(new TileEntityComputerEntity(), 0.0D, 0.0D, 0.0D, 0.0f);

    }

 

}

 

 

 

 

Tile entity handler

 

 

package kakarotvg.omega.handlers.tileentity;

 

import kakarotvg.omega.blocks.UnderworldChest;

import kakarotvg.omega.entity.tileentity.TileEntityComputerEntity;

import kakarotvg.omega.entity.tileentity.TileEntityDarknessSolidEntity;

import kakarotvg.omega.handlers.IDs.IDHandler;

import kakarotvg.omega.handlers.creativetab.CreativetabHandler;

import kakarotvg.omega.tileentity.TileEntityComputer;

import kakarotvg.omega.tileentity.TileEntitySolidDarkness;

import kakarotvg.omega.tileentity.TileEntityUnderworldChest;

import net.minecraft.block.Block;

import net.minecraftforge.common.Configuration;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

public class TileEntityHandler {

 

    public static Block darknesssolid;

    public static Block computer;

    public static Block computerburn;

    public static Block underworldchest;

 

    public static void configureTileEntitys(Configuration config) {

        darknesssolid = new TileEntitySolidDarkness(IDHandler.darknesssolidID).setUnlocalizedName("soliddarknessicon");

        computer = new TileEntityComputer(IDHandler.computeridleID, false).setUnlocalizedName("computericon").setCreativeTab(CreativetabHandler.vgtab);

        underworldchest = new UnderworldChest(IDHandler.underworldchestID, 0).setUnlocalizedName("underworldchest").setCreativeTab(CreativetabHandler.vgtab);

    }

 

    public static void registerTileEntitys(GameRegistry registry) {

        registry.registerBlock(darknesssolid, "darknesssolid");

        registry.registerBlock(computer, "computer");

        registry.registerBlock(underworldchest, "underworldchest");

    }

 

    public static void addNames(LanguageRegistry register) {

        register.addName(darknesssolid, "Darkness Extrapalator");

        register.addName(computer, "Laptop");

        register.addName(underworldchest, "Underworld Chest");

    }

 

    public static void tileentityRegistry(GameRegistry registry) {

        registry.registerTileEntity(TileEntityDarknessSolidEntity.class, "tileEntityDarknessSolid");

        registry.registerTileEntity(TileEntityComputerEntity.class, "tileEntityComputer");

        registry.registerTileEntity(TileEntityUnderworldChest.class, "TileEntityUnderworldChest");

    }

 

}

 

 

 

 

tileentitycomputerentity

 

 

package kakarotvg.omega.entity.tileentity;

 

import kakarotvg.omega.computer.ComputerRecipes;

import kakarotvg.omega.tileentity.TileEntityComputer;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.IInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemHoe;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraft.item.ItemTool;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class TileEntityComputerEntity extends TileEntity implements IInventory {

    private static final int[] slots_top = new int[] { 0 };

    private static final int[] slots_bottom = new int[] { 2, 1 };

    private static final int[] slots_sides = new int[] { 1 };

 

    /**

    * The ItemStacks that hold the items currently being used in the furnace

    */

    private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

    /** The number of ticks that the furnace will keep burning */

    public int furnaceBurnTime;

 

    /**

    * The number of ticks that a fresh copy of the currently-burning item would

    * keep the furnace burning for

    */

    public int currentItemBurnTime;

 

    /** The number of ticks that the current item has been cooking for */

    public int furnaceCookTime;

    private String field_94130_e;

 

    /**

    * Returns the number of slots in the inventory.

    */

    public int getSizeInventory() {

        return this.furnaceItemStacks.length;

    }

 

    /**

    * Returns the stack in slot i

    */

    public ItemStack getStackInSlot(int par1) {

        return this.furnaceItemStacks[par1];

    }

 

    /**

    * Removes from an inventory slot (first arg) up to a specified number

    * (second arg) of items and returns them in a new stack.

    */

    public ItemStack decrStackSize(int par1, int par2) {

        if (this.furnaceItemStacks[par1] != null) {

            ItemStack itemstack;

 

            if (this.furnaceItemStacks[par1].stackSize <= par2) {

                itemstack = this.furnaceItemStacks[par1];

                this.furnaceItemStacks[par1] = null;

                return itemstack;

            }

            else {

                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

 

                if (this.furnaceItemStacks[par1].stackSize == 0) {

                    this.furnaceItemStacks[par1] = null;

                }

 

                return itemstack;

            }

        }

        else {

            return null;

        }

    }

 

    /**

    * When some containers are closed they call this on each slot, then drop

    * whatever it returns as an EntityItem - like when you close a workbench

    * GUI.

    */

    public ItemStack getStackInSlotOnClosing(int par1) {

        if (this.furnaceItemStacks[par1] != null) {

            ItemStack itemstack = this.furnaceItemStacks[par1];

            this.furnaceItemStacks[par1] = null;

            return itemstack;

        }

        else {

            return null;

        }

    }

 

    /**

    * Sets the given item stack to the specified slot in the inventory (can be

    * crafting or armor sections).

    */

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack) {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit()) {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }

 

    /**

    * Returns the name of the inventory.

    */

    public String getInvName() {

        return this.isInvNameLocalized() ? this.field_94130_e : "Computer Furnace";

    }

 

    /**

    * If this returns false, the inventory name will be used as an unlocalized

    * name, and translated into the player's language. Otherwise it will be

    * used directly.

    */

    public boolean isInvNameLocalized() {

        return this.field_94130_e != null && this.field_94130_e.length() > 0;

    }

 

    /**

    * Sets the custom display name to use when opening a GUI linked to this

    * tile entity.

    */

    public void setGuiDisplayName(String par1Str) {

        this.field_94130_e = par1Str;

    }

 

    /**

    * Reads a tile entity from NBT.

    */

    public void readFromNBT(NBTTagCompound par1NBTTagCompound) {

        super.readFromNBT(par1NBTTagCompound);

        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

        for (int i = 0; i < nbttaglist.tagCount(); ++i) {

            NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.tagAt(i);

            byte b0 = nbttagcompound1.getByte("Slot");

 

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length) {

                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

            }

        }

 

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

        if (par1NBTTagCompound.hasKey("Computer Furnace")) {

            this.field_94130_e = par1NBTTagCompound.getString("Computer Furnace");

        }

    }

 

    /**

    * Writes a tile entity to NBT.

    */

    public void writeToNBT(NBTTagCompound par1NBTTagCompound) {

        super.writeToNBT(par1NBTTagCompound);

        par1NBTTagCompound.setShort("BurnTime", (short) this.furnaceBurnTime);

        par1NBTTagCompound.setShort("CookTime", (short) this.furnaceCookTime);

        NBTTagList nbttaglist = new NBTTagList();

 

        for (int i = 0; i < this.furnaceItemStacks.length; ++i) {

            if (this.furnaceItemStacks != null) {

                NBTTagCompound nbttagcompound1 = new NBTTagCompound();

                nbttagcompound1.setByte("Slot", (byte) i);

                this.furnaceItemStacks.writeToNBT(nbttagcompound1);

                nbttaglist.appendTag(nbttagcompound1);

            }

        }

 

        par1NBTTagCompound.setTag("Items", nbttaglist);

 

        if (this.isInvNameLocalized()) {

            par1NBTTagCompound.setString("Computer Furnace", this.field_94130_e);

        }

    }

 

    /**

    * Returns the maximum stack size for a inventory slot. Seems to always be

    * 64, possibly will be extended. *Isn't this more of a set than a get?*

    */

    public int getInventoryStackLimit() {

        return 64;

    }

 

    @SideOnly(Side.CLIENT)

    /**

    * Returns an integer between 0 and the passed value representing how close the current item is to being completely

    * cooked

    */

    public int getCookProgressScaled(int par1) {

        return this.furnaceCookTime * par1 / 200;

    }

 

    @SideOnly(Side.CLIENT)

    /**

    * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

    * item, where 0 means that the item is exhausted and the passed value means that the item is fresh

    */

    public int getBurnTimeRemainingScaled(int par1) {

        if (this.currentItemBurnTime == 0) {

            this.currentItemBurnTime = 200;

        }

 

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

    }

 

    /**

    * Returns true if the furnace is currently burning

    */

    public boolean isBurning() {

        return this.furnaceBurnTime > 0;

    }

 

    /**

    * Allows the entity to update its state. Overridden in most subclasses,

    * e.g. the mob spawner uses this to count ticks and creates a new spawn

    * inside its implementation.

    */

    public void updateEntity() {

        boolean flag = this.furnaceBurnTime > 0;

        boolean flag1 = false;

 

        if (this.furnaceBurnTime > 0) {

            --this.furnaceBurnTime;

        }

 

        if (!this.worldObj.isRemote) {

            if (this.furnaceBurnTime == 0 && this.canSmelt()) {

                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

                if (this.furnaceBurnTime > 0) {

                    flag1 = true;

 

                    if (this.furnaceItemStacks[1] != null) {

                        --this.furnaceItemStacks[1].stackSize;

 

                        if (this.furnaceItemStacks[1].stackSize == 0) {

                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);

                        }

                    }

                }

            }

 

            if (this.isBurning() && this.canSmelt()) {

                ++this.furnaceCookTime;

 

                if (this.furnaceCookTime == 200) {

                    this.furnaceCookTime = 0;

                    this.smeltItem();

                    flag1 = true;

                }

            }

            else {

                this.furnaceCookTime = 0;

            }

 

            if (flag != this.furnaceBurnTime > 0) {

                flag1 = true;

                TileEntityComputer.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (flag1) {

            this.onInventoryChanged();

        }

    }

 

    /**

    * Returns true if the furnace can smelt an item, i.e. has a source item,

    * destination stack isn't full, etc.

    */

    private boolean canSmelt() {

        if (this.furnaceItemStacks[0] == null) {

            return false;

        }

        else {

            ItemStack itemstack = ComputerRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (itemstack == null) return false;

            if (this.furnaceItemStacks[2] == null) return true;

            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;

            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;

            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

        }

    }

 

    /**

    * Turn one item from the furnace source stack into the appropriate smelted

    * item in the furnace result stack

    */

    public void smeltItem() {

        if (this.canSmelt()) {

            ItemStack itemstack = ComputerRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

            if (this.furnaceItemStacks[2] == null) {

                this.furnaceItemStacks[2] = itemstack.copy();

            }

            else if (this.furnaceItemStacks[2].isItemEqual(itemstack)) {

                furnaceItemStacks[2].stackSize += itemstack.stackSize;

            }

 

            --this.furnaceItemStacks[0].stackSize;

 

            if (this.furnaceItemStacks[0].stackSize <= 0) {

                this.furnaceItemStacks[0] = null;

            }

        }

    }

 

    /**

    * Returns the number of ticks that the supplied fuel item will keep the

    * furnace burning, or 0 if the item isn't fuel

    */

    public static int getItemBurnTime(ItemStack par0ItemStack) {

        if (par0ItemStack == null) {

            return 0;

        }

        else {

            int i = par0ItemStack.getItem().itemID;

            Item item = par0ItemStack.getItem();

 

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList != null) {

                Block block = Block.blocksList;

 

                if (block == Block.woodSingleSlab) {

                    return 150;

                }

 

                if (block.blockMaterial == Material.wood) {

                    return 300;

                }

 

                if (block == Block.field_111034_cE) {

                    return 16000;

                }

            }

 

            if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemHoe && ((ItemHoe) item).getMaterialName().equals("WOOD")) return 200;

            if (i == Item.stick.itemID) return 100;

            if (i == Item.coal.itemID) return 1600;

            if (i == Item.bucketLava.itemID) return 20000;

            if (i == Block.sapling.blockID) return 100;

            if (i == Item.blazeRod.itemID) return 2400;

            return GameRegistry.getFuelValue(par0ItemStack);

        }

    }

 

    /**

    * Return true if item is a fuel source (getItemBurnTime() > 0).

    */

    public static boolean isItemFuel(ItemStack par0ItemStack) {

        return getItemBurnTime(par0ItemStack) > 0;

    }

 

    /**

    * Do not make give this method the name canInteractWith because it clashes

    * with Container

    */

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer) {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D) <= 64.0D;

    }

 

    public void openChest() {

    }

 

    public void closeChest() {

    }

 

    /**

    * Returns true if automation is allowed to insert the given stack (ignoring

    * stack size) into the given slot.

    */

    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack) {

        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

    }

 

    /**

    * Returns an array containing the indices of the slots that can be accessed

    * by automation on the given side of this block.

    */

    public int[] getAccessibleSlotsFromSide(int par1) {

        return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);

    }

 

    /**

    * Returns true if automation can insert the given item in the given slot

    * from the given side. Args: Slot, item, side

    */

    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3) {

        return this.isItemValidForSlot(par1, par2ItemStack);

    }

 

    /**

    * Returns true if automation can extract the given item in the given slot

    * from the given side. Args: Slot, item, side

    */

    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3) {

        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

    }

 

    @Override

    public void onInventoryChanged() {

        // TODO Auto-generated method stub

 

    }

}

 

 

 

 

renderer class

 

 

package kakarotvg.omega.render.tileentity;

 

import kakarotvg.omega.Reference;

import kakarotvg.omega.model.ModelComputer;

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

public class TileEntityComputerRenderer extends TileEntitySpecialRenderer {

 

    //The model of your block

    public final ModelComputer model;

    private static final ResourceLocation resourceloc = new ResourceLocation(Reference.MOD_ID + ":" + "textures/tileentity/computer.png");

 

    public TileEntityComputerRenderer() {

        this.model = new ModelComputer();

    }

 

    @Override

    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

        //The PushMatrix tells the renderer to "start" doing something.

        GL11.glPushMatrix();

 

        //This is setting the initial location.

        GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

        //This is the texture of your block. It's pathed to be the same place as your other blocks here.

        //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!                     

        GL11.glPushMatrix();

        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

 

        adjustLightFixture(te.worldObj, te.xCoord, te.yCoord, te.zCoord, te.blockType);

        //A reference to your Model file. Again, very important.

        //Tell it to stop rendering for both the PushMatrix's

        GL11.glPopMatrix();

        GL11.glPopMatrix();

    }

 

    //Set the lighting stuff, so it changes it's brightness properly.     

    private void adjustLightFixture(World world, int i, int j, int k, Block block) {

 

        int dir = world.getBlockMetadata(i, j, k);

 

        GL11.glPushMatrix();

        //This line actually rotates the renderer.

        GL11.glRotatef(dir * (90F), 0F, 1F, 0F);

        Minecraft.getMinecraft().renderEngine.func_110577_a(resourceloc);

        this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

        /*

        * Place your rendering code here.

        */

 

        GL11.glPopMatrix();

 

    }

}

 

 

if (You.likescoding == false){
      You.goaway;
}

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@Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
        // TODO Auto-generated method stub
        return true;
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
        // TODO Auto-generated method stub
        return true;
    }

Try return false ?

 

Did you ClientRegistry.bindTileEntitySpecialRenderer(args); ?

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Your TESR seems to throw an exception which causes Minecraft to try and add the TE info to the crash report which then causes another exception, because the TE info request fails, because the TE is fake and has no coordinates. If that makes sense.

Anyways: We need your TESR class.

 

(TESR = TileEntitySpecialRenderer)

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Got it working except the rotation isn't working correctly,

 

new render code

 

 

package kakarotvg.omega.render.tileentity;

 

import kakarotvg.omega.Reference;

import kakarotvg.omega.model.ModelComputer;

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

public class TileEntityComputerRenderer extends TileEntitySpecialRenderer {

 

    //The model of your block

    public final ModelComputer model;

    private static final ResourceLocation resourceloc = new ResourceLocation(Reference.MOD_ID + ":" + "textures/tileentity/computer.png");

 

    public TileEntityComputerRenderer() {

        this.model = new ModelComputer();

    }

 

    @Override

    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

        //The PushMatrix tells the renderer to "start" doing something.

        GL11.glPushMatrix();

 

        //This is setting the initial location.

        GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

        //This is the texture of your block. It's pathed to be the same place as your other blocks here.

        //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!                     

        GL11.glPushMatrix();

        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

 

        adjustLightFixture(te.worldObj, te.xCoord, te.yCoord, te.zCoord, te.blockType);

        //A reference to your Model file. Again, very important.

        //Tell it to stop rendering for both the PushMatrix's

        GL11.glPopMatrix();

        GL11.glPopMatrix();

    }

 

    //Set the lighting stuff, so it changes it's brightness properly.     

    private void adjustLightFixture(World world, int i, int j, int k, Block block) {

        if (world != null) {

            int dir = world.getBlockMetadata(i, j, k);

 

            GL11.glPushMatrix();

            //This line actually rotates the renderer.

            GL11.glRotatef(dir * (90F), 0F, 1F, 0F);

            Minecraft.getMinecraft().renderEngine.func_110577_a(resourceloc);

            this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

            /*

            * Place your rendering code here.

            */

 

            GL11.glPopMatrix();

        }

        else {

            Minecraft.getMinecraft().renderEngine.func_110577_a(resourceloc);

            this.model.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

        }

 

    }

}

 

 

 

 

this is what happens when I place it down.

 

 

direction 1

KXs9TWL.png

direction 2

4WbBoZs.png

direction 3

20IwJvv.png

direction 4

XOdAPVA.png

 

 

if (You.likescoding == false){
      You.goaway;
}

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Never mind I fixed it, turns out I messed up something in the actual block code so This problem is solved

 

the problem with the rotation was in the tileentitycomputer class

 

 

package kakarotvg.omega.tileentity;

 

import java.util.Random;

 

import kakarotvg.omega.Omega;

import kakarotvg.omega.Reference;

import kakarotvg.omega.entity.tileentity.TileEntityComputerEntity;

import kakarotvg.omega.handlers.creativetab.CreativetabHandler;

import kakarotvg.omega.handlers.tileentity.TileEntityHandler;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.IInventory;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.tileentity.TileEntityFurnace;

import net.minecraft.util.Icon;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class TileEntityComputer extends BlockContainer {

 

    /**

    * Is the random generator used by furnace to drop the inventory contents in

    * random directions.

    */

    private final Random furnaceRand = new Random();

 

    /** True if this is an active furnace, false if idle */

    private final boolean isActive;

 

    /**

    * This flag is used to prevent the furnace inventory to be dropped upon

    * block removal, is used internally when the furnace block changes from

    * idle to active and vice-versa.

    */

    private static boolean keepFurnaceInventory;

 

    public TileEntityComputer(int par1, boolean par2) {

        super(par1, Material.rock);

        this.isActive = par2;

    }

 

    /**

    * Returns the ID of the items to drop on destruction.

    */

    public int idDropped(int par1, Random par2Random, int par3) {

        return TileEntityHandler.computer.blockID;

    }

 

    /**

    * Called whenever the block is added into the world. Args: world, x, y, z

    */

    public void onBlockAdded(World par1World, int par2, int par3, int par4) {

        super.onBlockAdded(par1World, par2, par3, par4);

        this.setDefaultDirection(par1World, par2, par3, par4);

    }

 

    /**

    * set a blocks direction

    */

    private void setDefaultDirection(World par1World, int par2, int par3, int par4) {

        if (!par1World.isRemote) {

            int l = par1World.getBlockId(par2, par3, par4 - 1);

            int i1 = par1World.getBlockId(par2, par3, par4 + 1);

            int j1 = par1World.getBlockId(par2 - 1, par3, par4);

            int k1 = par1World.getBlockId(par2 + 1, par3, par4);

            byte b0 = 3;

 

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1]) {

                b0 = 3;

            }

 

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l]) {

                b0 = 2;

            }

 

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1]) {

                b0 = 5;

            }

 

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1]) {

                b0 = 4;

            }

 

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);

        }

    }

 

    @SideOnly(Side.CLIENT)

    @Override

    public void registerIcons(IconRegister register) {

        this.blockIcon = register.registerIcon(Reference.MOD_ID + ":" + (this.getUnlocalizedName().substring(5)));

    }

 

    @SideOnly(Side.CLIENT)

    /**

    * When this method is called, your block should register all the icons it needs with the given IconRegister. This

    * is the only chance you get to register icons.

    */

    /**

    * Called upon block activation (right click on the block.)

    */

    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) {

        TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

 

        if (tile_entity == null || player.isSneaking()) {

 

            return false;

        }

 

        player.openGui(Omega.instance, 0, world, x, y, z);

 

        return true;

    }

 

    /**

    * Update which block ID the furnace is using depending on whether or not it

    * is burning

    */

    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4) {

        int l = par1World.getBlockMetadata(par2, par3, par4);

        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);

        keepFurnaceInventory = true;

 

        if (par0) {

            par1World.setBlock(par2, par3, par4, TileEntityHandler.computerburn.blockID);

        }

        else {

            par1World.setBlock(par2, par3, par4, TileEntityHandler.computer.blockID);

        }

 

        keepFurnaceInventory = false;

        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

 

        if (tileentity != null) {

            tileentity.validate();

            par1World.setBlockTileEntity(par2, par3, par4, tileentity);

        }

    }

 

    @SideOnly(Side.CLIENT)

    /**

    * A randomly called display update to be able to add particles or other items for display

    */

    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {

        if (this.isActive) {

            int l = par1World.getBlockMetadata(par2, par3, par4);

            float f = (float) par2 + 0.5F;

            float f1 = (float) par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;

            float f2 = (float) par4 + 0.5F;

            float f3 = 0.52F;

            float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

 

            if (l == 4) {

                par1World.spawnParticle("smoke", (double) (f - f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double) (f - f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 5) {

                par1World.spawnParticle("smoke", (double) (f + f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double) (f + f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 2) {

                par1World.spawnParticle("smoke", (double) (f + f4), (double) f1, (double) (f2 - f3), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double) (f + f4), (double) f1, (double) (f2 - f3), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 3) {

                par1World.spawnParticle("smoke", (double) (f + f4), (double) f1, (double) (f2 + f3), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double) (f + f4), (double) f1, (double) (f2 + f3), 0.0D, 0.0D, 0.0D);

            }

        }

    }

 

    /**

    * Returns a new instance of a block's tile entity class. Called on placing

    * the block.

    */

    public TileEntity createNewTileEntity(World par1World) {

        return new TileEntityComputerEntity();

    }

 

    /**

    * Called when the block is placed in the world.

    */

    @Override

    public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack par6ItemStack) {

        int dir = MathHelper.floor_double((double) ((player.rotationYaw * 4F) / 360F) + 0.5D) & 3;

        world.setBlockMetadataWithNotify(x, y, z, dir, 0);

 

    }

 

    /**

    * ejects contained items into the world, and notifies neighbours of an

    * update, as appropriate

    */

    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {

        if (!keepFurnaceInventory) {

            TileEntityComputerEntity tileentitycomputer = (TileEntityComputerEntity) par1World.getBlockTileEntity(par2, par3, par4);

 

            if (tileentitycomputer != null) {

                for (int j1 = 0; j1 < tileentitycomputer.getSizeInventory(); ++j1) {

                    ItemStack itemstack = tileentitycomputer.getStackInSlot(j1);

 

                    if (itemstack != null) {

                        float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

 

                        while (itemstack.stackSize > 0) {

                            int k1 = this.furnaceRand.nextInt(21) + 10;

 

                            if (k1 > itemstack.stackSize) {

                                k1 = itemstack.stackSize;

                            }

 

                            itemstack.stackSize -= k1;

                            EntityItem entityitem = new EntityItem(par1World, (double) ((float) par2 + f), (double) ((float) par3 + f1), (double) ((float) par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

 

                            if (itemstack.hasTagCompound()) {

                                entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());

                            }

 

                            float f3 = 0.05F;

                            entityitem.motionX = (double) ((float) this.furnaceRand.nextGaussian() * f3);

                            entityitem.motionY = (double) ((float) this.furnaceRand.nextGaussian() * f3 + 0.2F);

                            entityitem.motionZ = (double) ((float) this.furnaceRand.nextGaussian() * f3);

                            par1World.spawnEntityInWorld(entityitem);

                        }

                    }

                }

 

                par1World.func_96440_m(par2, par3, par4, par5);

            }

        }

 

        super.breakBlock(par1World, par2, par3, par4, par5, par6);

    }

 

    /**

    * If this returns true, then comparators facing away from this block will

    * use the value from getComparatorInputOverride instead of the actual

    * redstone signal strength.

    */

    public boolean hasComparatorInputOverride() {

        return true;

    }

 

    /**

    * If hasComparatorInputOverride returns true, the return value from this is

    * used instead of the redstone signal strength when this block inputs to a

    * comparator.

    */

    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) {

        return Container.calcRedstoneFromInventory((IInventory) par1World.getBlockTileEntity(par2, par3, par4));

    }

 

    @SideOnly(Side.CLIENT)

    /**

    * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)

    */

    public int idPicked(World par1World, int par2, int par3, int par4) {

        return TileEntityHandler.computer.blockID;

    }

 

    //Make sure you set this as your TileEntity class relevant for the block!

 

    //You don't want the normal render type, or it wont render properly.

    @Override

    public int getRenderType() {

        return -1;

    }

 

    //It's not an opaque cube, so you need this.

    @Override

    public boolean isOpaqueCube() {

        return false;

    }

 

    //It's not a normal block, so you need this too.

    public boolean renderAsNormalBlock() {

        return false;

    }

 

}

 

 

 

if (You.likescoding == false){
      You.goaway;
}

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