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Posted

Hello,

 

I have a problem. When i put a item in my gui and i do stackSize-- a ghost item remains in the gui. I solved that problem with packets, but i think there is a easier way to do this. This is how i do it:

 

http://gw.minecraftforge.net/M2nX

 

My second problem is that the power and the progress that's displayed on the gui wouldn't saved in the nbt data:

 

http://gw.minecraftforge.net/XsgM

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

Because when i put in a item in the generator, it burns down and creates power. But when i put a item in, it doesn't decrease the stack size, so the item burns forever. And when i take the item out and right-click with it, it's gone! And i thought this has something to do with desync.

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

The isRemote does nothing  :'(. And i don't know what methods in ContainerFurnace are for the progress bar. There are so many!

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

if (worldObj.isRemote)
		{
			if (inventory[0] != null && progress == 0)
			{
				if (inventory[0].stackSize > 1)
				{
					inventory[0].stackSize--;
				}

				if (inventory[0].stackSize == 0)
				{
					inventory[0] = null;
				}

				progress = 13;

				power++;
			}
		}

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

Oh, sorry for that, my mistake.

 

My updateProgressBar, etc... code:

 

http://gw.minecraftforge.net/U7Fz

 

So can i remove my progress bar code in the updateEntity() method now?

 

EDIT: When i check for isRemote == false, it does nothing. I doesn't even burn.

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

With burn, i mean that the item is consumed and the generator starts to generate power.

 

With progress bar code i mean this in updateEntity():

 

if (progressticks == 10)
	{
		progressticks = 0;

		if (progress != 0)
		{
			progress--;

			power++;
		}
	}

 

ss7

You sir are a god damn hero.

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