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TESR Models


ss7

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Hello,

 

I've got a question. I'm making a mod with cables, and the have got connected textures. But i need 16 different models for all connections. And mods like Applied Energistics have more than 10 blocks with connected textures. Is there a way to just rotate the block and then only need one model for 4 sides? Because i't would be a lot of work to create 16 models for each block.

 

ss7

You sir are a god damn hero.

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Indeed.

Actually, glRotate takes not 3 arguments, but 4: an angle and coordinates of the rotating vector.

So, glRotatef(player.RotationYaw, 0, 1, 0) will rotate renderer around vertical axis, as an instance.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

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