Jump to content

Recommended Posts

Posted

Hi, I've been having this issue for the past 3 days trying to fix it, for some reason I'm having issues with authenticating but it only happens when using forge. Whenever I try to join any server on forge it gives a "Failed to login: the authentication servers are currently not reachable" error. It also applies for singleplayer worlds, my skin is always steve since it can't authenticate. Any help on this issue would be greatly appreciated as I feel like I've tried literally everything I possibly can. Just so that you know, I've already checked my hosts file to verify that it's not blocking any minecraft connections, as well as various other fixes that haven't ended up resolving the issue. The only way I've found to get around the error is to use a VPN.

Posted

So, after talking it over with somebody who knows more about connection protocols, it is likely that you have an improperly configured firewall that only blocking traffic in one direction instead of both as it is trying to connect with ipv6. You either need to block both directions or neither.

Posted

Sorry about that, just thought mediafire was well known enough since I've been using it for years. Kind of my go-to file sharing site. Also cause I didn't know how to use github, but I think I figured it out. Here's the link.

https://gist.github.com/Rhikuu/676fb1519b172807bdff5bcd77c23e12

Also just got your new reply, what exactly would be blocked? I've already allowed the 25565 port through incoming and outgoing connections through my firewall for minecraft.

Posted
On 12/30/2022 at 1:36 PM, Rhiku said:

Also just got your new reply, what exactly would be blocked? I've already allowed the 25565 port through incoming and outgoing connections through my firewall for minecraft.

It's not a firewall thing, it has to do with what you are using to connect with your ip address, either ipv4 or ipv6. From what I've been told, it's likely that one direction is blocking the ipv6 traffic, using ipv4 instead preventing the connection from occurring. As such, you need to change the settings for your device or router to either block ipv6 traffic incoming and outgoing, or don't block either.

  • Like 1
Posted

Nevermind that was actually very easy to figure out, thanks so much! That actually seemed to fix the issue. I joined the server with no problem this time.

Posted
19 hours ago, Rhiku said:

I am a little confused though, why is this issue only on forge? Is there something forge changes that would cause such an issue?

A PR was made to Forge which supports ipv6; vanilla meanwhile does not have full support for ipv6 and there is no mixin in base fabric which supports it as well.

  • 5 weeks later...
Posted
On 1/1/2023 at 7:27 PM, Rhiku said:

Nevermind that was actually very easy to figure out, thanks so much! That actually seemed to fix the issue. I joined the server with no problem this time.

Hey there, now i gotta ask since i'm in the same situation, how did you fix it in the end?

Posted
2 hours ago, Slidebrain said:

Hey there, now i gotta ask since i'm in the same situation, how did you fix it in the end?

You just have to disable ipv6 in your network adapter settings.

  • Like 1
  • 1 year later...
Posted

This is the second time I've had issues connecting to a modded Minecraft server. The first time was my private ATM8 server, which was fine for a while before it kept saying authentication servers were down. I assumed this was caused by something in the ATM8 modpack, and effectively killed that private server.

The second time was my main modded server, which neither me or my friend has had any problems with until today when it started saying the authentication servers were down. As a troubleshooting step, I restarted the server, but the error still appeared. My friend mentioned that he was able to connect with no issues to my private vanilla server (hosted on the same machine as my modded server) which suggested to me this could be an issue with Forge. This also reminded me of the ATM8 server issue.

So I searched Google for "Forge 1.20.1 unable to authenticate" and found this forum post. Noticed that someone suggested disabling IPv6 in the network adapter settings worked for them. I then proceeded to disable IPv6 on my server's Ethernet adapter (and also wondered why the WIFI adapter was enabled since I've previously disabled that TWICE), and without even needing to restart the dedicated server or the machine itself, I was able to successfully connect with my main computer (which is on the same local network).

In short, disabling IPv6 in the network adapter settings fixed the issue.

Posted

@Peekofwar It might be that you just need to close the game, and log out of the launcher and then back in again. Might be very well that the Microsoft Servers could not verify you on time, and you got that message.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a custom 3d model which works perfectly. BUT I want it to be held diffrently on the players hand when the item is being used. My JSON file under assets/examplemod/items looks like this: { "model": { "type": "minecraft:condition", "on_false": { "type": "minecraft:model", "model": "examplemod:item/example_item" }, "on_true": { "type": "minecraft:model", "model": "examplemod:item/example_item_using" }, "property": "minecraft:using_item" } }   This works fine until the item is used. The correct model will be displayed but with a full black texture instead of the actuall texture. Any idea why? (I want to use the exact same texture for both items, because their model is the same just diffrent displays on firstperson_righthand and firstperson_lefthand). The models JSON's are fully blockbench files inlcuding the elements, display, textures with texture_size.   Also is this the correct way to do it? Because it feels so dumb to change the exact same model just for a diffrent right- and lefthand view.   (fyi: ItemUseAnimation is BLOCK for this item)
    • I just backed up my world then tried to create new mod with currently equipped mod but with new world still made same error. Sooo I think it's not world error. also It's working fine on singleplayer. + but it made some another weird error with new world
    • Maybe the file is too large - you can upload the log file via Mediafire
    • Create a new instance and start with Embeddium + Oculus Then add new mods one by one or in groups The "IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption" often appears in connection with an incompatible mod
    • I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.