Jump to content

How to get a MinecraftServer instance in FMLDedicatedServerSetupEvent?


Ctwx

Recommended Posts

Hello,

I am trying to do some things after the server (dedicated server) has been started. I want to access the player data in that event. But I can't find a way to get a MinecraftServer instance.

My current code is pretty simple yet:

    public ExampleMod() {
//        MinecraftForge.EVENT_BUS.register(this);
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
        modEventBus.addListener(this::onDedicatedServer);
    }

    //    @SubscribeEvent
    private void onDedicatedServer(FMLDedicatedServerSetupEvent event) {
        int count = 42;
        LOGGER.info("onDedicatedServer, playCount: " + count);
    }

@SubscribeEvent did not work for some reason, but that is nothing I worry about right now.

I could not find a way to access the MinecraftServer instance in the EventHandler. Is there any static method or something to get it?

I was searching and found net.minecraftforge.event.server.ServerStartedEvent but it failed with this modEventBus.

Link to comment
Share on other sites

Okay, I have found the answer. I was using the wrong event bus. This seems to work:

    public ExampleMod() {
        MinecraftForge.EVENT_BUS.addListener(this::onServerStarted);
    }

    private void onServerStarted(ServerStartedEvent event) {
        int count = event.getServer().getPlayerCount();
        LOGGER.info("onServerStarted, playCount: " + count);
    }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.