September 8, 201312 yr Author Well unfortunately caching the World mirrors doesn't work. When you reload the server with blocks already placed then updateTick attempts to access the cached World while it is still NULL, causing a crash.
September 11, 201312 yr Author Once I got the TileEntity working properly there was no need to cache the worlds. The client TileEntity contains the same data as the server TileEntity which makes getLightValue() work as expected.
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