Posted January 3, 20232 yr I made an item that changes its texture based on a custom tag on the itemStack, pretty much like the bow. So I managed to make it work however when I drop the item or when it's rendered within a blockentity renderer class it shows the default texture. Is there a way to display the right texture or are item renderers made like this ?
January 3, 20232 yr 1 hour ago, Somnn said: So I managed to make it work however when I drop the item or when it's rendered within a blockentity renderer class it shows the default texture. If you're using item properties, there is not effect caused by the player, so the texture normally won't change. You typically need a custom model loader which provides its own itemoverrides if you want something to be effected based on the tag by default.
January 3, 20232 yr Author You made me realize something. When using ItemProperties#register, in the lambda function I returned the base value if the "living" parameter is equals to null, which means it will return the base value if it's not a living entity that is holding it. So removing this condition would fix the issue ? EDIT: It worked, it was a simple condition I had to change but I would not have realized it without your post . Edited January 3, 20232 yr by Somnn
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