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[1.19.2] reinforced glass block, make the block survives an explotion ?


perromercenary00

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hi 

theres the idea

i made this glass block reinforced whit steel mesh if the player of a mob breaks it it just change state and becomes opaque 

Spoiler

				
			    // ########## ########## ########## ##########
		    @Override
		    public void destroy(LevelAccessor accesor, BlockPos pos, BlockState blkstate) {
		        // System.out.println("\n\nvoid destroy()\\n\\n");
		        Level warudo = (Level) accesor;
		        
		        Postate glass_block = new Postate(warudo, pos);
		        glass_block.setBlockState(blkstate);
		        
		        boolean shrieking = glass_block.get_SHRIEKING(); 
		    
		        if (!shrieking) {
		            glass_block.set_SHRIEKING(true);
		        }
		        else {
		            glass_block.setBlockState(Blocks.AIR.defaultBlockState());    
		        }
		                
		        
		        glass_block.update_WATERLOGGED();
		        glass_block.setBlock(2);        
		        				
			    }
		 				
			

 

now the explotion part 
when explode rhis block its supouse to become opaque as well but that part dont work 

 

 

Spoiler

				
			    // ########## ########## ########## ##########
		    @Override
		       public void wasExploded(Level warudo, BlockPos pos, Explosion explosion) {
		        //Level warudo = (Level) accesor;
		        
		        //explosion.
		        
		        Postate glass_block = new Postate(warudo, pos);
		        //glass_block.setBlockState(blkstate);
		        
		        boolean shrieking = glass_block.get_SHRIEKING(); 
		    
		        if (!shrieking) {
		            glass_block.set_SHRIEKING(true);
		        }
		        else {
		            glass_block.setBlockState(Blocks.AIR.defaultBlockState());    
		        }
		                    
		        glass_block.update_WATERLOGGED();
		        glass_block.setBlock(2);        
		        				
			    }				
			

 

really really i dont know what happening here 

 

 

....

any idea ? 

 

 

 

 

 

 

 

 

 

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