Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.19.2] reinforced glass block, make the block survives an explotion ?

Featured Replies

Posted

hi 

theres the idea

i made this glass block reinforced whit steel mesh if the player of a mob breaks it it just change state and becomes opaque 

Spoiler

				
			    // ########## ########## ########## ##########
		    @Override
		    public void destroy(LevelAccessor accesor, BlockPos pos, BlockState blkstate) {
		        // System.out.println("\n\nvoid destroy()\\n\\n");
		        Level warudo = (Level) accesor;
		        
		        Postate glass_block = new Postate(warudo, pos);
		        glass_block.setBlockState(blkstate);
		        
		        boolean shrieking = glass_block.get_SHRIEKING(); 
		    
		        if (!shrieking) {
		            glass_block.set_SHRIEKING(true);
		        }
		        else {
		            glass_block.setBlockState(Blocks.AIR.defaultBlockState());    
		        }
		                
		        
		        glass_block.update_WATERLOGGED();
		        glass_block.setBlock(2);        
		        				
			    }
		 				
			

 

now the explotion part 
when explode rhis block its supouse to become opaque as well but that part dont work 

 

 

Spoiler

				
			    // ########## ########## ########## ##########
		    @Override
		       public void wasExploded(Level warudo, BlockPos pos, Explosion explosion) {
		        //Level warudo = (Level) accesor;
		        
		        //explosion.
		        
		        Postate glass_block = new Postate(warudo, pos);
		        //glass_block.setBlockState(blkstate);
		        
		        boolean shrieking = glass_block.get_SHRIEKING(); 
		    
		        if (!shrieking) {
		            glass_block.set_SHRIEKING(true);
		        }
		        else {
		            glass_block.setBlockState(Blocks.AIR.defaultBlockState());    
		        }
		                    
		        glass_block.update_WATERLOGGED();
		        glass_block.setBlock(2);        
		        				
			    }				
			

 

really really i dont know what happening here 

 

 

....

any idea ? 

 

 

 

 

 

 

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.