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[Solved] Help with Custom registry using dispatch() and dataPackRegistry()


ClubPT

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I know I'm almost there, but I'm just not grasping something in the way custom registries work.  I'm following the steps outlined in the gemwire wiki:

Quote

 

To create a dispatch codec for a Thing class, the following steps can be performed:

1. Create a Thing abstract class class and ThingType interface. The ThingType interface should have a method that supplies a Codec<Thing>, while Thing subclasses must define a method that supplies a ThingType.

2. Create a map or registry of ThingTypes, and register a ThingType for each sub-codec we want to have.

3. Create a Codec<ThingType>, or have the ThingType registry implement Codec.

4. Create our Codec<Thing> master codec by invoking Codec#dispatch on our ThingType codec. This method's arguments are:

A field name for the ID of the sub-codec (the example json below is using "type")

A function to retrieve a ThingType from a Thing

A function to retrieve a Codec<Thing> from a ThingType

 

I have a collection of classes that implement "GeneType" that can be instantiated multiple times as instances that extend the class "Gene".  I've created the DeferredRegister of GeneTypes, I need the datapack directory of gene configurations read in and an entry placed in the Gene registry for each file in the directory.  The end goal is to create my own GeneType and Genes and allow other modders to create GeneTypes and datapack designers to create their own Genes.

I'm stuck on #3 in the wiki instructions.  I've looked at the Forge BiomeModifiers registry, and the RecipeManger (both similar in concept to what I'm trying to do) but they don't implement exactly what I need. 

Here's what I have so far, Registry definitions:

	public static final DeferredRegister<GeneType> GENE_TYPES = DeferredRegister.create(GeneticsRebirthAPI.GENE_TYPE_REGISTRY_NAME, GeneticsRebirth.MODID);
	public static final Supplier<IForgeRegistry<GeneType>> GENE_TYPE_REGISTRY = GENE_TYPES.makeRegistry(RegistryBuilder::new);

	public static final RegistryObject<GeneType> DROP =  GENE_TYPES.register("drop", DropGeneType::new);


	public static final DeferredRegister<Gene> GENES = DeferredRegister.create(GeneticsRebirthAPI.GENE_REGISTRY_NAME, GeneticsRebirth.MODID);
	public static final Supplier<IForgeRegistry<Gene>> GENE_REGISTRY = GENES.makeRegistry(() -> new RegistryBuilder<Gene>().disableSaving().dataPackRegistry(/*something needs to go here*/));

First GeneType:

public class DropGeneType implements GeneType {
	public static final Codec<DropGene> CODEC = RecordCodecBuilder.create((in) -> in.group(
			BlockState.CODEC.fieldOf("source").forGetter(DropGene::source)
		).apply(in, DropGene::new));


	@Override
	public List<GeneEvents> needsEvents() {
		return List.of(GeneEvents.LOOT_DROP);
	}

	@Override
	public Codec<? extends Gene> codec() {
		return CODEC;
	}


	public record DropGeneLevel() implements GeneLevel {

	}

	public record DropGene(BlockState source) implements Gene {

		@Override
		public Supplier<GeneType> type() {
			return GeneRegistry.DROP;
		}
	}
}

 

Can someone guide me on coding steps 3 and 4? Specifically:

  1. How do I have the GeneType registry implement Codec?
  2. What codec do I pass to dataPackRegistry() 
  3. Since DataPacks can be reloaded do I need to do anything special? or does the forge registry system handle all the reloading?

I found two examples of using dispatch().. and they are vastly different, and I'm not sure when I need the "Lazy protections" and when I don't.

public static final Codec<ParticleOptions> CODEC = Registry.PARTICLE_TYPE.byNameCodec().dispatch("type", ParticleOptions::getType, ParticleType::codec);

Codec<BiomeModifier> DIRECT_CODEC = ExtraCodecs.lazyInitializedCodec(() -> ForgeRegistries.BIOME_MODIFIER_SERIALIZERS.get().getCodec())
  .dispatch(BiomeModifier::codec, Function.identity());

Thanks for your help.

-pete

Edited by ClubPT
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11 hours ago, ClubPT said:

How do I have the GeneType registry implement Codec?

Forge registries already have an attached codec which you can get via IForgeRegistry#getCodec. You should have the codec be lazily initialized as the forge registry won't exist until after the gather phase, and you shouldn't need the codec until then. This can be done using ExtraCodecs#lazyInitializedCodec if you don't want to make the codec field itself lazy.

11 hours ago, ClubPT said:

What codec do I pass to dataPackRegistry() 

The codec that creates the gene. First, you get the codec for the GeneType using the method above. Then you create the dispatch codec. The first parameter would be how to get the GeneType from the Gene. The second parameter would be how to get the codec for the GeneType itself.

11 hours ago, ClubPT said:

Since DataPacks can be reloaded do I need to do anything special? or does the forge registry system handle all the reloading?

Forge handles this itself. You don't need to do anything special.

11 hours ago, ClubPT said:

I found two examples of using dispatch().. and they are vastly different

Not really, they are doing the same thing. The major difference is that one has the type as a generic class while the other makes the type a direct codec. The advantage of the direct codec allows the identity function to be passed in as the second parameter as the type is literally the codec rather than a field stored in the type. The first parameter in the particle options simply specifies the name of the key used to differentiate how to deserialize the data:

{

  "type": "<type_registry_name>"

  // Deserialize Data here

}

 

11 hours ago, ClubPT said:

and I'm not sure when I need the "Lazy protections" and when I don't.

You'll always need to use lazy protections if the codec itself is not lazy as registries, as mentioned above, are created during the gather phase. That is why the IForgeRegistry when made is in a supplier since it hasn't been created yet.

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Thank you, that clears it up for me.  I ended up with this setup:

	public static final DeferredRegister<GeneType> GENE_TYPES = DeferredRegister.create(GeneticsRebirthAPI.GENE_TYPE_REGISTRY_NAME, GeneticsRebirth.MODID);
	public static final Supplier<IForgeRegistry<GeneType>> GENE_TYPE_REGISTRY = GENE_TYPES.makeRegistry(RegistryBuilder::new);

	public static final RegistryObject<GeneType> DROP =  GENE_TYPES.register("drop", DropGeneType::new);

	public static final Supplier<Codec<Gene>> GENE_CODEC = () -> GENE_TYPE_REGISTRY.get().getCodec().dispatch("gene", Gene::type, GeneType::codec);

	public static final DeferredRegister<Gene> GENES = DeferredRegister.create(GeneticsRebirthAPI.GENE_REGISTRY_NAME, GeneticsRebirth.MODID);
	public static final Supplier<IForgeRegistry<Gene>> GENE_REGISTRY = GENES.makeRegistry(() -> new RegistryBuilder<Gene>().disableSaving().dataPackRegistry(GENE_CODEC.get()));

 

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  • ClubPT changed the title to [Solved] Help with Custom registry using dispatch() and dataPackRegistry()

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 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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