Posted January 25, 20232 yr Hello everyone, I'm trying to override `Mob#wantsToPickUp` for custom living entities. Is there a way to detect whether an object matches something like the `minecraft:logs` tag? I'm currently doing this, but I'd like to go from O(n) to O(1) time complexity. public static final Set<Item> WANTED_ITEMS; // ... @Override public boolean wantsToPickUp(ItemStack itemStack) { return WANTED_ITEMS.contains(itemStack.getItem()); } I was thinking it would be useful if there was some sort of way to do `itemStack.hasTag(Tags.LOGS);` or something along those lines, but I couldn't find any info about tags in the docs. Also, this would make my mod compatible with trees from other mods, unlike a set where I hardcode all of the vanilla minecraft logs. Thanks in advance, Franco. Edited January 25, 20232 yr by FrancoRoura Solved
January 25, 20232 yr If you've created your own tag Then you can use the is() function on the ItemStack. public static final TagKey<Item> myItemTag = ItemTags.create(new ResourceLocation("mymod", "my_tag_name")); //later... stack.is(myItemTag); If you want to use a vanilla tag, they are all defined for you... stack.is(ItemTags.LOGS) I'm not sure this results in O(1) complexity, as it may use something like contains() under the hood, but at least your code is simple and if an optimization is made, you will take advantage of it.
January 25, 20232 yr Author This is exactly what I was looking for, it's readable and idiomatic. I'll mark this as solved, thanks again.
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