Jump to content

[1.6.2]Custom Model for Item not rendering in First Person


Recommended Posts

Posted

Well, I created a custom rendering class for my rocket launcher, But it only renders in 3rd person... Here is my RenderItemRocketLauncher

 

package battleofthebeasts.render;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import org.lwjgl.opengl.GL11;

import battleofthebeasts.models.RocketLauncherModel;


public class RenderRocketLauncher implements IItemRenderer 
{
//public static final ResourceLocation Texture = new ResourceLocation(BattleOfTheBeastsMod.modid, "/textures/entity/RocketLauncher.png");

protected RocketLauncherModel rocketlaunchermodel;



public RenderRocketLauncher()
{
	rocketlaunchermodel = new RocketLauncherModel();
}

// protected ResourceLocation func_110832_a(RocketLauncherModel par1EntitySpiderQueen)
    //{
  //      return Texture;
    //}

   
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) 
{
	switch(type)
	{
	case EQUIPPED: return true;
	default: return false;
	}
}

@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) 
{
	return false;
}

  public EnumAction EQUIPPED(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) 
{
	switch(type)
	{
	case EQUIPPED:
	{


	        
		GL11.glPushMatrix();

		Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("battleofthebeasts", "textures/models/RocketLauncher.png"));			//ResourceLocation Texture = new ResourceLocation(BattleOfTheBeastsMod.modid, "/textures/entity/RocketLauncher.png");




		boolean isFirstPerson = false;

	if(data[1] != null && data[1] instanceof EntityPlayer)	
	{
		if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 180.0F)))			
		{
//ThirdPerson
			isFirstPerson = false;
			GL11.glTranslatef(0.4F, 0.5F, 0.08F);
			GL11.glRotatef(-26F, 1.0F, 0.0F, 0.0F);	//X
			GL11.glRotatef(165F, 0.0F, 1.0F, 0.0F); //y
			GL11.glRotatef(140F, 1.0F, 0.0F, 1.0F);   //z
		}
		else
		{
			if(!((EntityPlayer)data[1] == Minecraft.getMinecraft().renderViewEntity && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && !((Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiContainerCreative) && RenderManager.instance.playerViewY == 0.0F)))			
//First Person
			isFirstPerson = true;
			GL11.glTranslatef(-0.0F, 0.0F, 0.0F);
			GL11.glRotatef(0F, 1.0F, 0.0F, 0.0F);	//X
			GL11.glRotatef(0F, 0.0F, 1.0F, 0.0F); //y
			GL11.glRotatef(0F, 1.0F, 0.0F, 1.0F);   //z
			rocketlaunchermodel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.7F);
		}
	}	
		else
		{
			GL11.glTranslatef(-0.05F, 0F, -0.0F);
		}

	}
																			//Size
	rocketlaunchermodel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.07F);
	GL11.glPopMatrix();

	default: break;
	}


}
}

Posted

Hi.

 

I suspect you need to change your handleRenderType to return true for EQUIPPED_FIRST_PERSON as well as EQUIPPED.  EQUIPPED is 3rd person only.  Likewise your renderItem code.

 

This sample code might help:

 

http://greyminecraftcoder.blogspot.com.au/2013/09/sample-code-for-rendering-items.html

 

https://github.com/TheGreyGhost/ItemRendering/blob/master/src/TestItemRendering/items/ItemLampshadeRenderer.java

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.