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Posted

Prior to version 1.19.3 it was possible to mark the "count" that needed to be updated after the end of the game via method "markDirty()", but it was removed in 1.19.3. Now what should I do to mark this "count" as a data that needs to be updated after ending a archive? Here is my code (I omitted some code that didn't seem as important) I hope someone can help me ๐Ÿ™‚

public class TreasureBE extends BlockEntity implements MenuProvider {
    public static class Normal extends TreasureBE {
        public Normal(BlockPos pos, BlockState state) {
            super(TileRty.CHEST_NORMAL.get(), pos, state);
        }
    }
    private int count = 0;

    public TreasureBE(BlockEntityType<?> entityType, BlockPos pos, BlockState state) {
        super(entityType, pos, state);
    }
  
    @Nullable
    @Override
    public AbstractContainerMenu createMenu(int id, @NotNull Inventory playerInventory, Player p_59639_) {
        count++; // it supposed to markDirty here but i can't find it
        return new TreasureContainer.Normal(id, playerInventory, this);
    }

    @Override
    public void load(CompoundTag nbt) {
        super.load(nbt);
        count = nbt.getInt("count");
    }

    @Override
    protected void saveAdditional(CompoundTag nbt) {
        super.saveAdditional(nbt);
        nbt.putInt("count", count);
    }
}

ย 

Are you referring to how a chest determines whether the lid should be open? All that's been moved into separate classes likeย ContainerOpenersCounter and ChestLidController and is typically triggered through level events now.

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