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Despawn all entities and prevent any from spawning unless told so


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Posted

Hello!  I need to do a few things:

 

1. Despawn all EntityLivings in the world.

2. Prevent any new EntityLivings from spawning in the world.

2a. Only allow entities to spawn if I instruct them to.

 

I have no idea where to start with this.  I have dug around in the World code and the entity code, but to no avail.  Any ideas?

Posted

I tried iterating the world.loadedEntityList with this world var:

 

World world = mc.theWorld;

 

However, this did not actually despawn anything (probably because it's client side).  Any ideas?

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