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[1.19.2] Gui won't display properly


InternalError_

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Hello i added a new Block with its own Menu and screen. In the tutorial everything displays propely, but on my end its stretched and only the half of the texture is shown. I havent worked with the rendering system until now, so here's my code. Maybe you guys have an idea what im doing wrong

package net.internalerror.futuristicfactories.gui.screen;

import net.internalerror.futuristicfactories.block.entity.CrushingMachineBlockEntity;
import net.internalerror.futuristicfactories.data.recipe.CrushingRecipe;
import net.internalerror.futuristicfactories.gui.menu.CrushingMachineMenu;
import net.internalerror.futuristicfactories.gui.screen.util.FFMachineScreen;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;

import static net.internalerror.futuristicfactories.FuturisticFactories.MOD_ID;

public class CrushingMachineScreen extends FFMachineScreen<CrushingRecipe, CrushingMachineBlockEntity, CrushingMachineMenu> {
    public CrushingMachineScreen(CrushingMachineMenu menu, Inventory playerInventory, Component title) {
        super(menu, playerInventory, title);
    }

    @Override
    public int getImageWidth() {
        return 176;
    }

    @Override
    public int getImageHeight() {
        return 168;
    }

    @Override
    public ResourceLocation getTexture() {
        return new ResourceLocation(MOD_ID, "textures/gui/crushing_machine.png");
    }
}
package net.internalerror.futuristicfactories.gui.screen.util;

import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.internalerror.futuristicfactories.block.entity.util.FFSimpleMachineBlockEntity;
import net.internalerror.futuristicfactories.data.recipe.FFSimpleRecipe;
import net.internalerror.futuristicfactories.gui.menu.util.FFMachineMenu;
import net.internalerror.futuristicfactories.gui.screen.area.EnergyInfoArea;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
import org.jetbrains.annotations.NotNull;

import java.util.Optional;

public abstract class FFMachineScreen<R extends FFSimpleRecipe, E extends FFSimpleMachineBlockEntity<R>, M extends FFMachineMenu<R, E>> extends AbstractContainerScreen<M> {

    private EnergyInfoArea energyInfoArea;

    public FFMachineScreen(M menu, Inventory playerInventory, Component title) {
        super(menu, playerInventory, title);
        imageWidth = getImageWidth();
        imageHeight = getImageHeight();
    }

    @Override
    protected void init() {
        super.init();
        assignEnergyInfoArea();
    }

    public abstract int getImageWidth();

    public abstract int getImageHeight();

    private void assignEnergyInfoArea() {

        int x = (width - imageWidth) / 2;
        int y = (height - imageHeight) / 2;

        energyInfoArea = new EnergyInfoArea(x + 152, y + 19, menu.getBlockEntity().getEnergyStorage());
    }

    @Override
    protected void renderLabels(@NotNull PoseStack poseStack, int mouseX, int mouseY) {
        int x = (width - imageWidth) / 2;
        int y = (height - imageHeight) / 2;
        renderEnergyAreaTooltips(poseStack, mouseX, mouseY, x, y);
    }

    private void renderEnergyAreaTooltips(PoseStack poseStack, int mouseX, int mouseY, int x, int y) {
        if (isMouseAboveArea(mouseX, mouseY, x, y, 152, 19, 16, 52)) {
            renderTooltip(poseStack, energyInfoArea.getTooltips(), Optional.empty(), mouseX - x, mouseY - y);
        }
    }

    private boolean isMouseAboveArea(int mouseX, int mouseY, int x, int y, int offsetX, int offsetY, int width, int height) {
        return FFMouseUtil.isMouseOver(mouseX, mouseY, x + offsetX, y + offsetY, width, height);
    }

    public abstract ResourceLocation getTexture();

    @Override
    protected void renderBg(@NotNull PoseStack poseStack, float partialTick, int pmousex, int mouseY) {
        RenderSystem.setShader(GameRenderer::getPositionTexShader);
        RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
        RenderSystem.setShaderTexture(0, getTexture());
        int x = (width - imageWidth) / 2;
        int y = (height - imageHeight) / 2;

        blit(poseStack, x, y, 0, 0, imageWidth, imageHeight);
        renderProgressArrow(poseStack, x, y);

        energyInfoArea.draw(poseStack);

    }

    private void renderProgressArrow(PoseStack poseStack, int x, int y) {
        if (menu.isCrafting()) {
            blit(poseStack, x + 77, y + 37, 176, 0, menu.getScaledProgress(), 16);
        }

    }
}
package net.internalerror.futuristicfactories.gui.menu.util;

import net.internalerror.futuristicfactories.FuturisticFactories;
import net.internalerror.futuristicfactories.block.entity.util.FFSimpleMachineBlockEntity;
import net.internalerror.futuristicfactories.data.recipe.FFSimpleRecipe;
import net.internalerror.futuristicfactories.registries.FFBlocks;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.*;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.IItemHandler;
import org.jetbrains.annotations.NotNull;


public abstract class FFMachineMenu<R extends FFSimpleRecipe, E extends FFSimpleMachineBlockEntity<R>> extends AbstractContainerMenu {

    protected final E blockEntity;
    protected final Level level;
    protected final ContainerData data;

    public FFMachineMenu(MenuType<?> menuType, int id, Inventory inventory, FriendlyByteBuf friendlyByteBuf) {
        this(menuType, id, inventory, inventory.player.level.getBlockEntity(friendlyByteBuf.readBlockPos()), new SimpleContainerData(2));
    }

    public FFMachineMenu(MenuType<?> menuType, int id, Inventory inventory, BlockEntity blockEntity, ContainerData simpleContainerData) {
        super(menuType, id);
        checkContainerSize(inventory, castBlockEntity(blockEntity).getSlotCount());
        this.blockEntity = castBlockEntity(blockEntity);
        this.level = inventory.player.level;
        this.data = simpleContainerData;
        addPlayerInventory(inventory);
        addPlayerHotbar(inventory);
        addSlots(blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER));
    }

    public E getBlockEntity() {
        return blockEntity;
    }

    protected abstract <T extends IItemHandler> void addSlots(LazyOptional<T> capability);

    protected void addPlayerInventory(Inventory playerInventory) {
        for (int i = 0; i < 3; i++) {
            for (int l = 0; l < 9; l++) {
                addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 108 + i * 18));
            }
        }
    }

    protected void addPlayerHotbar(Inventory playerInventory) {
        for (int i = 0; i < 9; i++) {
            addSlot(new Slot(playerInventory, i, 8 + i * 18, 166));
        }
    }

    protected abstract E castBlockEntity(BlockEntity blockEntity);

    private static final int hotbar_slot_count = 9;
    private static final int player_inventor_row_count = 3;
    private static final int player_inventory_column_count = 9;
    private static final int player_inventory_slot_count = player_inventory_column_count * player_inventor_row_count;
    private static final int vanilla_slot_count = hotbar_slot_count + player_inventory_slot_count;
    private static final int vanilla_first_slot_index = 0;
    private static final int te_inventory_first_slot_index = vanilla_first_slot_index + vanilla_slot_count;
    private static final int te_inventory_slot_count = 3;

    @Override
    public @NotNull ItemStack quickMoveStack(@NotNull Player player, int index) {
        Slot sourceSlot = slots.get(index);
        if (!sourceSlot.hasItem()) {
            return ItemStack.EMPTY;
        }
        ItemStack sourceStack = sourceSlot.getItem();
        ItemStack copyOfSourceStack = sourceStack.copy();
        if (index < vanilla_first_slot_index + vanilla_slot_count) {
            if (!moveItemStackTo(sourceStack, te_inventory_first_slot_index, te_inventory_first_slot_index + te_inventory_slot_count, false)) {
                return ItemStack.EMPTY;
            }
        } else if (index < te_inventory_first_slot_index + te_inventory_slot_count) {
            if (!moveItemStackTo(sourceStack, vanilla_first_slot_index, vanilla_first_slot_index + vanilla_slot_count, false)) {
                return ItemStack.EMPTY;
            }
        } else {
            FuturisticFactories.LOGGER.error("Invalid slot index: {}", index);
            return ItemStack.EMPTY;
        }
        if (sourceStack.getCount() == 0) {
            sourceSlot.set(ItemStack.EMPTY);
        } else {
            sourceSlot.setChanged();
        }
        sourceSlot.onTake(player, sourceStack);
        return copyOfSourceStack;
    }

    @Override
    public boolean stillValid(@NotNull Player player) {
        return stillValid(ContainerLevelAccess.create(level, blockEntity.getBlockPos()), player, FFBlocks.crushing_machine.get());
    }

    public abstract boolean isCrafting();

    public abstract int getScaledProgress();
}
package net.internalerror.futuristicfactories.gui.menu;

import net.internalerror.futuristicfactories.block.entity.CrushingMachineBlockEntity;
import net.internalerror.futuristicfactories.data.recipe.CrushingRecipe;
import net.internalerror.futuristicfactories.gui.menu.util.FFMachineMenu;
import net.internalerror.futuristicfactories.registries.FFMenuTypes;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.inventory.ContainerData;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.SlotItemHandler;

public class CrushingMachineMenu extends FFMachineMenu<CrushingRecipe, CrushingMachineBlockEntity> {

    public CrushingMachineMenu(int id, Inventory inventory, CrushingMachineBlockEntity blockEntity, ContainerData data) {
        super(FFMenuTypes.crushing_machine.get(), id, inventory, blockEntity, data);
    }

    public CrushingMachineMenu(int id, Inventory inventory, FriendlyByteBuf extraData) {
        super(FFMenuTypes.crushing_machine.get(), id, inventory, extraData);
    }

    @Override
    protected <T extends IItemHandler> void addSlots(LazyOptional<T> capability) {

        capability.ifPresent(handler -> {
            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Wip_Upgrade, 8, 19));
            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Speed_Upgrade, 8, 37));
            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Energy_Upgrade, 8, 55));

            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Ingredient, 44, 37));
            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Result, 107, 37));
            addSlot(new SlotItemHandler(handler, CrushingMachineBlockEntity.Slot_Index_Secondary_Result, 125, 37));
        });

    }

    @Override
    protected CrushingMachineBlockEntity castBlockEntity(BlockEntity blockEntity) {
        return (CrushingMachineBlockEntity) blockEntity;
    }

    @Override
    public boolean isCrafting() {
        return data.get(CrushingMachineBlockEntity.Data_Index_Progress) > 0;
    }

    @Override
    public int getScaledProgress() {
        int progress = data.get(CrushingMachineBlockEntity.Data_Index_Progress);
        int maxProgress = data.get(CrushingMachineBlockEntity.Data_Index_Max_Progress);
        int progressArrowSize = 22;

        return maxProgress != 0 && progress != 0 ? progress * progressArrowSize / maxProgress : 0;
    }
}
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21 minutes ago, ChampionAsh5357 said:

How big is your texture and the image inside the texture file? Also, a lot of what's here seems inherently bad, but it shouldn't cause a major issue at a quick glance.

Texture is a little more wide than the default inventory texture.
I cant post images here, but this would be the image https://github.com/InternalErrorGit/FuturisticFactories/blob/master/src/main/resources/assets/futuristicfactories/textures/gui/crushing_machine.png

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