Posted February 1, 20232 yr Hello!! I'm developing a mod for 1.19/1.19.3 that changes the vanilla HUD completely. I'm trying to get the boss bars but without any success... The only class that had such information is net.minecraft.client.gui.components.BossHealthOverlay, the "events" field... However, it is private. Is there a way to get the spawned bosses? Do I have to use Mixins? Thanks!!! Edited February 1, 20232 yr by Deadzoke
February 2, 20232 yr Listen to CustomizeGuiOverlayEvent$BossEventProgress on the Forge bus, cancel the event, and render your own boss bar. You are given the necessary event information to do so.
February 8, 20232 yr Author Before anything else, thank you for the response! I've already searched there, and I've managed to add the bars for each boss but I can't seem to get rid of them, because the event doesn't seem to update after the boss death... I don't have the code I used because I already changed thing a bit, but the method was something like this: Spoiler import com.deadzoke.ignitehud.client.Gui; public class ClientEvents { @Mod.EventBusSubscriber(modid = Mod.MODID, value = Dist.CLIENT) public static class ClientModEvents { @SubscribeEvent public static void getBosses(CustomizeGuiOverlayEvent.BossEventProgress event) { if(!Gui.events.containsKey(event.getBossEvent().getId())) Gui.events.put(event.getBossEvent().getId(), event); event.setCanceled(true); } } } Edited February 9, 20232 yr by Deadzoke Added code inside getBosses
February 9, 20232 yr 23 hours ago, Deadzoke said: I've already searched there, and I've managed to add the bars for each boss but I can't seem to get rid of them, because the event doesn't seem to update after the boss death... Since you're performing the rendering yourself in the method, it shouldn't draw to the screen if the method isn't being called. So, I'm unsure what the issue you are describing is.
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