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custom furnace burning


Mysticwolf6

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  • 4 weeks later...

Sorry it took me so long my computer got fried and it took me awhile to recover my source code.

 

Here it is.

 

 

package net.crystalite.blocks;

 

import java.util.Random;

 

import net.crystalite.CrystaliteMain;

import net.crystalite.lib.config.Names;

import net.crystalite.tileentity.TileEntityMoltenFurnace;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.IInventory;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.tileentity.TileEntityFurnace;

import net.minecraft.util.Icon;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class BlockMoltenFurnace extends BlockContainer

{

/**

* Is the random generator used by furnace to drop the inventory contents in random directions.

*/

private final Random furnaceRand = new Random();

 

/** True if this is an active furnace, false if idle */

private final boolean isActive;

 

/**

* This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the

* furnace block changes from idle to active and vice-versa.

*/

private static boolean keepFurnaceInventory;

@SideOnly(Side.CLIENT)

private Icon MoltenFurnaceTop;

@SideOnly(Side.CLIENT)

private Icon MFActive;

 

protected BlockMoltenFurnace(int par1, boolean par2)

{

super(par1, Material.rock);

this.isActive = par2;

}

 

/**

* Returns the ID of the items to drop on destruction.

*/

public int idDropped(int par1, Random par2Random, int par3)

{

return Blocks.moltenFurnaceIdle.blockID;

}

 

/**

* Called whenever the block is added into the world. Args: world, x, y, z

*/

public void onBlockAdded(World par1World, int par2, int par3, int par4)

{

super.onBlockAdded(par1World, par2, par3, par4);

this.setDefaultDirection(par1World, par2, par3, par4);

}

 

/**

* set a blocks direction

*/

private void setDefaultDirection(World par1World, int par2, int par3, int par4)

{

if (!par1World.isRemote)

{

int l = par1World.getBlockId(par2, par3, par4 - 1);

int i1 = par1World.getBlockId(par2, par3, par4 + 1);

int j1 = par1World.getBlockId(par2 - 1, par3, par4);

int k1 = par1World.getBlockId(par2 + 1, par3, par4);

byte b0 = 3;

 

if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])

{

b0 = 3;

}

 

if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])

{

b0 = 2;

}

 

if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])

{

b0 = 5;

}

 

if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])

{

b0 = 4;

}

 

par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);

}

}

 

@SideOnly(Side.CLIENT)

 

/**

* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

*/

public Icon getIcon(int par1, int par2)

{

return par1 == 1 ? this.MoltenFurnaceTop : (par1 == 0 ? this.MoltenFurnaceTop : (par1 != par2 ? this.blockIcon : this.MFActive));

}

 

@SideOnly(Side.CLIENT)

 

/**

* When this method is called, your block should register all the icons it needs with the given IconRegister. This

* is the only chance you get to register icons.

*/

public void registerIcons(IconRegister par1IconRegister)

{

this.blockIcon = par1IconRegister.registerIcon("cm:MoltenFurnaceSide");

this.MFActive = par1IconRegister.registerIcon(this.isActive ? "cm:MFActive" : "cm:MFIdle");

this.MoltenFurnaceTop = par1IconRegister.registerIcon("cm:MoltenFurnaceTop");

}

 

/**

* Called upon block activation (right click on the block.)

*/

public boolean onBlockActivated(World par1World, int x, int y, int z, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) {

TileEntity tile_entity = par1World.getBlockTileEntity(x, y, z);

if(tile_entity == null || par5EntityPlayer.isSneaking()) {

return false;

}

par5EntityPlayer.openGui(CrystaliteMain.instance, 0, par1World, x, y, z);

 

return true;

}

 

/**

* Update which block ID the furnace is using depending on whether or not it is burning

*/

public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)

{

int l = par1World.getBlockMetadata(par2, par3, par4);

TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);

keepFurnaceInventory = true;

 

if (par0)

{

par1World.setBlock(par2, par3, par4, Blocks.moltenFurnaceBurning.blockID);

}

else

{

par1World.setBlock(par2, par3, par4, Blocks.moltenFurnaceIdle.blockID);

}

 

keepFurnaceInventory = false;

par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

 

if (tileentity != null)

{

tileentity.validate();

par1World.setBlockTileEntity(par2, par3, par4, tileentity);

}

}

 

@SideOnly(Side.CLIENT)

 

/**

* A randomly called display update to be able to add particles or other items for display

*/

public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)

{

if (this.isActive)

{

int l = par1World.getBlockMetadata(par2, par3, par4);

float f = (float)par2 + 0.5F;

float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;

float f2 = (float)par4 + 0.5F;

float f3 = 0.52F;

float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

 

if (l == 4)

{

par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

}

else if (l == 5)

{

par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

}

else if (l == 2)

{

par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);

par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);

}

else if (l == 3)

{

par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);

par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);

}

}

}

 

/**

* Returns a new instance of a block's tile entity class. Called on placing the block.

*/

public TileEntity createNewTileEntity(World par1World)

{

return new TileEntityMoltenFurnace();

}

 

/**

* Called when the block is placed in the world.

*/

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)

{

int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

 

if (l == 0)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);

}

 

if (l == 1)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);

}

 

if (l == 2)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);

}

 

if (l == 3)

{

par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);

}

 

if (par6ItemStack.hasDisplayName())

{

((TileEntityMoltenFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());

}

}

 

/**

* ejects contained items into the world, and notifies neighbours of an update, as appropriate

*/

public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

{

if (!keepFurnaceInventory)

{

TileEntityMoltenFurnace TileEntityMoltenFurnace = (TileEntityMoltenFurnace)par1World.getBlockTileEntity(par2, par3, par4);

 

if (TileEntityMoltenFurnace != null)

{

for (int j1 = 0; j1 < TileEntityMoltenFurnace.getSizeInventory(); ++j1)

{

ItemStack itemstack = TileEntityMoltenFurnace.getStackInSlot(j1);

 

if (itemstack != null)

{

float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

 

while (itemstack.stackSize > 0)

{

int k1 = this.furnaceRand.nextInt(21) + 10;

 

if (k1 > itemstack.stackSize)

{

k1 = itemstack.stackSize;

}

 

itemstack.stackSize -= k1;

EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

 

if (itemstack.hasTagCompound())

{

entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());

}

 

float f3 = 0.05F;

entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);

entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);

entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);

par1World.spawnEntityInWorld(entityitem);

}

}

}

 

par1World.func_96440_m(par2, par3, par4, par5);

}

}

 

super.breakBlock(par1World, par2, par3, par4, par5, par6);

}

 

/**

* If this returns true, then comparators facing away from this block will use the value from

* getComparatorInputOverride instead of the actual redstone signal strength.

*/

public boolean hasComparatorInputOverride()

{

return true;

}

 

/**

* If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal

* strength when this block inputs to a comparator.

*/

public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)

{

return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));

}

 

@SideOnly(Side.CLIENT)

 

/**

* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)

*/

public int idPicked(World par1World, int par2, int par3, int par4)

{

return Blocks.moltenFurnaceIdle.blockID;

}

}

 

 

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Here is the rest of the files.

 

Blocks

 

package net.crystalite.blocks;

 

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import net.crystalite.lib.config.Ids;

import net.crystalite.lib.config.Names;

import net.minecraft.block.Block;

import net.minecraft.block.BlockFurnace;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraftforge.common.MinecraftForge;

 

public class Blocks {

public static Block crystaliteOre;

public static Block crystaliteOreStorage;

public static final Block moltenFurnaceIdle = (new BlockMoltenFurnace(Ids.MoltenFurnaceIdle_actual, false)).setHardness(3.5F).setUnlocalizedName(Names.MoltenFurnaceIdle_unlocalizedName).setCreativeTab(CreativeTabs.tabDecorations);

    public static final Block moltenFurnaceBurning = (new BlockMoltenFurnace(Ids.MoltenFurnaceBurning_actual, true)).setHardness(3.5F).setLightValue(0.875F).setUnlocalizedName(Names.MoltenFurnaceBurning_unlocalizedName);

 

 

public static void init() {

 

//Initializing Blocks

crystaliteOre = new CrystaliteOre(Ids.CrystaliteOre_actual);

crystaliteOreStorage = new CrystaliteOreStorage(Ids.CrystaliteOreStorage_actual, Material.iron);

 

//Register Blocks

GameRegistry.registerBlock(crystaliteOre, Names.CrystaliteOre_name);

GameRegistry.registerBlock(crystaliteOreStorage, Names.CrystaliteOreStorage_name);

GameRegistry.registerBlock(moltenFurnaceIdle, Names.MoltenFurnaceIdle_name);

GameRegistry.registerBlock(moltenFurnaceBurning, Names.MoltenFurnaceBurning_name);

 

//Set Block harvest level

MinecraftForge.setBlockHarvestLevel(crystaliteOre, "pickaxe", 3);

 

}

 

public static void addNames() {

//Register Block Names

LanguageRegistry.addName(crystaliteOre, Names.CrystaliteOre_name);

LanguageRegistry.addName(crystaliteOreStorage, Names.CrystaliteOreStorage_name);

LanguageRegistry.addName(moltenFurnaceIdle, Names.MoltenFurnaceIdle_name);

LanguageRegistry.addName(moltenFurnaceBurning, Names.MoltenFurnaceBurning_name);

}

}

 

 

Gui

 

package net.crystalite.gui.inventory;

 

import net.crystalite.inventory.ContainerMoltenFurnace;

import net.crystalite.tileentity.TileEntityMoltenFurnace;

import net.minecraft.client.gui.inventory.GuiContainer;

import net.minecraft.client.resources.I18n;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.util.ResourceLocation;

 

import org.lwjgl.opengl.GL11;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class GuiMoltenFurnace extends GuiContainer

{

    private static final ResourceLocation field_110410_t = new ResourceLocation("cm:textures/gui/moltenfurnacegui.png");

    private TileEntityMoltenFurnace furnaceInventory;

 

    public GuiMoltenFurnace(InventoryPlayer par1InventoryPlayer, TileEntityMoltenFurnace par2TileEntityFurnace)

    {

        super(new ContainerMoltenFurnace(par1InventoryPlayer, par2TileEntityFurnace));

        this.furnaceInventory = par2TileEntityFurnace;

    }

 

    /**

    * Draw the foreground layer for the GuiContainer (everything in front of the items)

    */

    protected void drawGuiContainerForegroundLayer(int par1, int par2)

    {

        String s = this.furnaceInventory.isInvNameLocalized() ? this.furnaceInventory.getInvName() : I18n.getString(this.furnaceInventory.getInvName());

        this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 6939364);

        this.fontRenderer.drawString(I18n.getString("Inventory"), 8, this.ySize - 96 + 2, 6939364);

    }

 

    /**

    * Draw the background layer for the GuiContainer (everything behind the items)

    */

    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)

    {

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.getTextureManager().bindTexture(field_110410_t);

        int k = (this.width - this.xSize) / 2;

        int l = (this.height - this.ySize) / 2;

        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);

        int i1;

 

        if (this.furnaceInventory.isBurning())

        {

            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);

            this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);

        }

 

        i1 = this.furnaceInventory.getCookProgressScaled(24);

        this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);

    }

}

 

 

 

Container

 

package net.crystalite.inventory;

 

import net.crystalite.lib.MoltenFurnaceRecipes;

import net.crystalite.tileentity.TileEntityMoltenFurnace;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.ICrafting;

import net.minecraft.inventory.Slot;

import net.minecraft.inventory.SlotFurnace;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class ContainerMoltenFurnace extends Container

{

    private TileEntityMoltenFurnace furnace;

    private int lastCookTime;

    private int lastBurnTime;

    private int lastItemBurnTime;

 

    public ContainerMoltenFurnace(InventoryPlayer par1InventoryPlayer, TileEntityMoltenFurnace par2TileEntityFurnace)

    {

        this.furnace = par2TileEntityFurnace;

        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 0, 56, 17));

        this.addSlotToContainer(new Slot(par2TileEntityFurnace, 1, 56, 53));

        this.addSlotToContainer(new SlotFurnace(par1InventoryPlayer.player, par2TileEntityFurnace, 2, 116, 35));

        int i;

 

        for (i = 0; i < 3; ++i)

        {

            for (int j = 0; j < 9; ++j)

            {

                this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));

            }

        }

 

        for (i = 0; i < 9; ++i)

        {

            this.addSlotToContainer(new Slot(par1InventoryPlayer, i, 8 + i * 18, 142));

        }

    }

 

    public void addCraftingToCrafters(ICrafting par1ICrafting)

    {

        super.addCraftingToCrafters(par1ICrafting);

        par1ICrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);

        par1ICrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);

        par1ICrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);

    }

 

    /**

    * Looks for changes made in the container, sends them to every listener.

    */

    public void detectAndSendChanges()

    {

        super.detectAndSendChanges();

 

        for (int i = 0; i < this.crafters.size(); ++i)

        {

            ICrafting icrafting = (ICrafting)this.crafters.get(i);

 

            if (this.lastCookTime != this.furnace.furnaceCookTime)

            {

                icrafting.sendProgressBarUpdate(this, 0, this.furnace.furnaceCookTime);

            }

 

            if (this.lastBurnTime != this.furnace.furnaceBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 1, this.furnace.furnaceBurnTime);

            }

 

            if (this.lastItemBurnTime != this.furnace.currentItemBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 2, this.furnace.currentItemBurnTime);

            }

        }

 

        this.lastCookTime = this.furnace.furnaceCookTime;

        this.lastBurnTime = this.furnace.furnaceBurnTime;

        this.lastItemBurnTime = this.furnace.currentItemBurnTime;

    }

 

    @SideOnly(Side.CLIENT)

    public void updateProgressBar(int par1, int par2)

    {

        if (par1 == 0)

        {

            this.furnace.furnaceCookTime = par2;

        }

 

        if (par1 == 1)

        {

            this.furnace.furnaceBurnTime = par2;

        }

 

        if (par1 == 2)

        {

            this.furnace.currentItemBurnTime = par2;

        }

    }

 

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)

    {

        return this.furnace.isUseableByPlayer(par1EntityPlayer);

    }

 

    /**

    * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.

    */

    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)

    {

        ItemStack itemstack = null;

        Slot slot = (Slot)this.inventorySlots.get(par2);

 

        if (slot != null && slot.getHasStack())

        {

            ItemStack itemstack1 = slot.getStack();

            itemstack = itemstack1.copy();

 

            if (par2 == 2)

            {

                if (!this.mergeItemStack(itemstack1, 3, 39, true))

                {

                    return null;

                }

 

                slot.onSlotChange(itemstack1, itemstack);

            }

            else if (par2 != 1 && par2 != 0)

            {

                if (MoltenFurnaceRecipes.smelting().getSmeltingResult(itemstack1) != null)

                {

                    if (!this.mergeItemStack(itemstack1, 0, 1, false))

                    {

                        return null;

                    }

                }

                else if (TileEntityMoltenFurnace.isItemFuel(itemstack1))

                {

                    if (!this.mergeItemStack(itemstack1, 1, 2, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 3 && par2 < 30)

                {

                    if (!this.mergeItemStack(itemstack1, 30, 39, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))

                {

                    return null;

                }

            }

            else if (!this.mergeItemStack(itemstack1, 3, 39, false))

            {

                return null;

            }

 

            if (itemstack1.stackSize == 0)

            {

                slot.putStack((ItemStack)null);

            }

            else

            {

                slot.onSlotChanged();

            }

 

            if (itemstack1.stackSize == itemstack.stackSize)

            {

                return null;

            }

 

            slot.onPickupFromSlot(par1EntityPlayer, itemstack1);

        }

 

        return itemstack;

    }

}

 

 

 

Slot

 

package net.crystalite.inventory;

 

import net.crystalite.lib.MoltenFurnaceRecipes;

import net.minecraft.entity.item.EntityXPOrb;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.IInventory;

import net.minecraft.inventory.Slot;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.stats.AchievementList;

import net.minecraft.util.MathHelper;

import cpw.mods.fml.common.registry.GameRegistry;

 

public class SlotMoltenFurnace extends Slot

{

    /** The player that is using the GUI where this slot resides. */

    private EntityPlayer thePlayer;

    private int field_75228_b;

 

    public SlotMoltenFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)

    {

        super(par2IInventory, par3, par4, par5);

        this.thePlayer = par1EntityPlayer;

    }

 

    /**

    * Check if the stack is a valid item for this slot. Always true beside for the armor slots.

    */

    public boolean isItemValid(ItemStack par1ItemStack)

    {

        return false;

    }

 

    /**

    * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new

    * stack.

    */

    public ItemStack decrStackSize(int par1)

    {

        if (this.getHasStack())

        {

            this.field_75228_b += Math.min(par1, this.getStack().stackSize);

        }

 

        return super.decrStackSize(par1);

    }

 

    public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)

    {

        this.onCrafting(par2ItemStack);

        super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);

    }

 

    /**

    * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an

    * internal count then calls onCrafting(item).

    */

    protected void onCrafting(ItemStack par1ItemStack, int par2)

    {

        this.field_75228_b += par2;

        this.onCrafting(par1ItemStack);

    }

 

    /**

    * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.

    */

    protected void onCrafting(ItemStack par1ItemStack)

    {

        par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);

 

        if (!this.thePlayer.worldObj.isRemote)

        {

            int i = this.field_75228_b;

            float f = MoltenFurnaceRecipes.smelting().getExperience(par1ItemStack);

            int j;

 

            if (f == 0.0F)

            {

                i = 0;

            }

            else if (f < 1.0F)

            {

                j = MathHelper.floor_float((float)i * f);

 

                if (j < MathHelper.ceiling_float_int((float)i * f) && (float)Math.random() < (float)i * f - (float)j)

                {

                    ++j;

                }

 

                i = j;

            }

 

            while (i > 0)

            {

                j = EntityXPOrb.getXPSplit(i);

                i -= j;

                this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, j));

            }

        }

 

        this.field_75228_b = 0;

 

        GameRegistry.onItemSmelted(thePlayer, par1ItemStack);

 

        if (par1ItemStack.itemID == Item.ingotIron.itemID)

        {

            this.thePlayer.addStat(AchievementList.acquireIron, 1);

        }

 

        if (par1ItemStack.itemID == Item.fishCooked.itemID)

        {

            this.thePlayer.addStat(AchievementList.cookFish, 1);

        }

    }

}

 

 

 

TileEntity

 

package net.crystalite.tileentity;

 

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.crystalite.blocks.BlockMoltenFurnace;

import net.crystalite.items.Items;

import net.crystalite.lib.MoltenFurnaceRecipes;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemHoe;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraft.item.ItemTool;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.ForgeDirection;

import net.minecraftforge.common.ForgeDummyContainer;

 

public class TileEntityMoltenFurnace extends TileEntity implements ISidedInventory

{

    private static final int[] slots_top = new int[] {0};

    private static final int[] slots_bottom = new int[] {2, 1};

    private static final int[] slots_sides = new int[] {1};

 

    /**

    * The ItemStacks that hold the items currently being used in the furnace

    */

    private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

    /** The number of ticks that the furnace will keep burning */

    public int furnaceBurnTime;

 

    /**

    * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

    */

    public int currentItemBurnTime;

 

    /** The number of ticks that the current item has been cooking for */

    public int furnaceCookTime;

    private String field_94130_e;

 

    /**

    * Returns the number of slots in the inventory.

    */

    public int getSizeInventory()

    {

        return this.furnaceItemStacks.length;

    }

 

    /**

    * Returns the stack in slot i

    */

    public ItemStack getStackInSlot(int par1)

    {

        return this.furnaceItemStacks[par1];

    }

 

    /**

    * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

    * new stack.

    */

    public ItemStack decrStackSize(int par1, int par2)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack;

 

            if (this.furnaceItemStacks[par1].stackSize <= par2)

            {

                itemstack = this.furnaceItemStacks[par1];

                this.furnaceItemStacks[par1] = null;

                return itemstack;

            }

            else

            {

                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

 

                if (this.furnaceItemStacks[par1].stackSize == 0)

                {

                    this.furnaceItemStacks[par1] = null;

                }

 

                return itemstack;

            }

        }

        else

        {

            return null;

        }

    }

 

    /**

    * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

    * like when you close a workbench GUI.

    */

    public ItemStack getStackInSlotOnClosing(int par1)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack = this.furnaceItemStacks[par1];

            this.furnaceItemStacks[par1] = null;

            return itemstack;

        }

        else

        {

            return null;

        }

    }

 

    /**

    * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

    */

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

    {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

        {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }

 

    /**

    * Returns the name of the inventory.

    */

    public String getInvName()

    {

        return this.isInvNameLocalized() ? this.field_94130_e : "Molten Furnace";

    }

 

    /**

    * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

    * language. Otherwise it will be used directly.

    */

    public boolean isInvNameLocalized()

    {

        return this.field_94130_e != null && this.field_94130_e.length() > 0;

    }

 

    /**

    * Sets the custom display name to use when opening a GUI linked to this tile entity.

    */

    public void setGuiDisplayName(String par1Str)

    {

        this.field_94130_e = par1Str;

    }

 

    /**

    * Reads a tile entity from NBT.

    */

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.readFromNBT(par1NBTTagCompound);

        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

        for (int i = 0; i < nbttaglist.tagCount(); ++i)

        {

            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);

            byte b0 = nbttagcompound1.getByte("Slot");

 

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)

            {

                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

            }

        }

 

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

        if (par1NBTTagCompound.hasKey("Molten Furnace"))

        {

            this.field_94130_e = par1NBTTagCompound.getString("Molten Furnace");

        }

    }

 

    /**

    * Writes a tile entity to NBT.

    */

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.writeToNBT(par1NBTTagCompound);

        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);

        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);

        NBTTagList nbttaglist = new NBTTagList();

 

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)

        {

            if (this.furnaceItemStacks != null)

            {

                NBTTagCompound nbttagcompound1 = new NBTTagCompound();

                nbttagcompound1.setByte("Slot", (byte)i);

                this.furnaceItemStacks.writeToNBT(nbttagcompound1);

                nbttaglist.appendTag(nbttagcompound1);

            }

        }

 

        par1NBTTagCompound.setTag("Items", nbttaglist);

 

        if (this.isInvNameLocalized())

        {

            par1NBTTagCompound.setString("Molten Furnace", this.field_94130_e);

        }

    }

 

    /**

    * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

    * this more of a set than a get?*

    */

    public int getInventoryStackLimit()

    {

        return 64;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how close the current item is to being completely

    * cooked

    */

    public int getCookProgressScaled(int par1)

    {

        return this.furnaceCookTime * par1 / 200;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

    * item, where 0 means that the item is exhausted and the passed value means that the item is fresh

    */

    public int getBurnTimeRemainingScaled(int par1)

    {

        if (this.currentItemBurnTime == 0)

        {

            this.currentItemBurnTime = 200;

        }

 

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

    }

 

    /**

    * Returns true if the furnace is currently burning

    */

    public boolean isBurning()

    {

        return this.furnaceBurnTime > 0;

    }

 

    /**

    * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

    * ticks and creates a new spawn inside its implementation.

    */

    public void updateEntity()

    {

        boolean flag = this.furnaceBurnTime > 0;

        boolean flag1 = false;

 

        if (this.furnaceBurnTime > 0)

        {

            --this.furnaceBurnTime;

        }

 

        if (!this.worldObj.isRemote)

        {

            if (this.furnaceBurnTime == 0 && this.canSmelt())

            {

                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

                if (this.furnaceBurnTime > 0)

                {

                    flag1 = true;

 

                    if (this.furnaceItemStacks[1] != null)

                    {

                        --this.furnaceItemStacks[1].stackSize;

 

                        if (this.furnaceItemStacks[1].stackSize == 0)

                        {

                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);

                        }

                    }

                }

            }

 

            if (this.isBurning() && this.canSmelt())

            {

                ++this.furnaceCookTime;

 

                if (this.furnaceCookTime == 200)

                {

                    this.furnaceCookTime = 0;

                    this.smeltItem();

                    flag1 = true;

                }

            }

            else

            {

                this.furnaceCookTime = 0;

            }

 

            if (flag != this.furnaceBurnTime > 0)

            {

                flag1 = true;

                BlockMoltenFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (flag1)

        {

            this.onInventoryChanged();

        }

    }

 

    /**

    * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

    */

    private boolean canSmelt()

    {

        if (this.furnaceItemStacks[0] == null)

        {

            return false;

        }

        else

        {

            ItemStack itemstack = MoltenFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (itemstack == null) return false;

            if (this.furnaceItemStacks[2] == null) return true;

            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;

            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;

            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

        }

    }

 

    /**

    * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

    */

    public void smeltItem()

    {

        if (this.canSmelt())

        {

            ItemStack itemstack = MoltenFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

            if (this.furnaceItemStacks[2] == null)

            {

                this.furnaceItemStacks[2] = itemstack.copy();

            }

            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))

            {

                furnaceItemStacks[2].stackSize += itemstack.stackSize;

            }

 

            --this.furnaceItemStacks[0].stackSize;

 

            if (this.furnaceItemStacks[0].stackSize <= 0)

            {

                this.furnaceItemStacks[0] = null;

            }

        }

    }

 

    /**

    * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

    * fuel

    */

    public static int getItemBurnTime(ItemStack par0ItemStack)

    {

        if (par0ItemStack == null)

        {

            return 0;

        }

        else

        {

            int i = par0ItemStack.getItem().itemID;

            Item item = par0ItemStack.getItem();

 

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList != null)

            {

                Block block = Block.blocksList;

 

                if (block == Block.woodSingleSlab)

                {

                    return 150;

                }

 

                if (block.blockMaterial == Material.wood)

                {

                    return 300;

                }

 

                if (block == Block.coalBlock)

                {

                    return 16000;

                }

            }

 

            if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 50;

            if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 50;

            if (item instanceof ItemHoe && ((ItemHoe) item).getMaterialName().equals("WOOD")) return 50;

            if (i == Item.stick.itemID) return 50;

            if (i == Item.coal.itemID) return 400;

            if (i == Item.bucketLava.itemID) return 5000;

            if (i == Block.sapling.blockID) return 50;

            if (i == Item.blazeRod.itemID) return 600;

            if (i == Items.compactFuel.itemID) return 50000;

            return GameRegistry.getFuelValue(par0ItemStack);

        }

    }

 

    /**

    * Return true if item is a fuel source (getItemBurnTime() > 0).

    */

    public static boolean isItemFuel(ItemStack par0ItemStack)

    {

        return getItemBurnTime(par0ItemStack) > 0;

    }

 

    /**

    * Do not make give this method the name canInteractWith because it clashes with Container

    */

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

    {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

    }

 

    public void openChest() {}

 

    public void closeChest() {}

 

    /**

    * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

    */

    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)

    {

        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

    }

 

    /**

    * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this

    * block.

    */

    public int[] getAccessibleSlotsFromSide(int par1)

    {

        return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);

    }

 

    /**

    * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,

    * side

    */

    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)

    {

        return this.isItemValidForSlot(par1, par2ItemStack);

    }

 

    /**

    * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,

    * side

    */

    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)

    {

        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

    }

}

 

 

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