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[SOLVED] Help with a custom macerator-like tile entity machine


myoKun345

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I am trying to add a machine that functions similarly to the macerator found in Industrial-Craft 2. I have done most of the work myself so far, but my updateTick logic is buggy and messy, leading to the following problems:

 

  • Removing the stack from the input slot causes a crash when the recipe time ticks down to zero.
  • Removing the stack from the output slot causes a "ghost item" to appear in the output slot when the recipe time ticks down again, and the player can remove it but attempting to combine it with another stack of the same kind just makes the game realize it doesn't actually exist. Also, throwing the ghost on the ground will crash the game.
  • The output stack's size does not increase correctly. (Increasing it with a constant just results in it not increasing at all, increasing it with the recipe value doubles the size for no apparent reason (I am adding, not multiplying them.))
  • Attempting to place an item in the input slot that is not in a registered recipe as a valid input item will delete the item.

 

Obviously I could just copy the vanilla furnace's updateTick and modify it, but I would rather figure it out mostly on my own.

 

Related code files:

https://github.com/myoKun345/ElementalExperimentation/blob/master/elex_common/elex/tileentity/TileEntityGrinder.java

https://github.com/myoKun345/ElementalExperimentation/blob/master/elex_common/elex/block/BlockGrinder.java

https://github.com/myoKun345/ElementalExperimentation/blob/master/elex_common/elex/api/GrinderRecipe.java

https://github.com/myoKun345/ElementalExperimentation/blob/master/elex_common/elex/core/CraftingRecipes.java

 

The rest of the code is in the repository, of course.

 

Thanks in advance for any help.

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That was an automatically generated method when I implemented the power interfaces. I don't think it has affected my problems though.

By the way, I figured the rest of the issues out by myself so thanks anyway. The problem was that I was setting the stack to the recipe's stack. I added .copy() to the end and it works fine. At the moment I am finishing it up so it doesn't consume input when the output stacks are full.

 

EDIT: I forgot about the item disappearing if it isn't in a recipe. That still isn't fixed. I could either forget trying to limit it to recipe items or take the extra time to fix that.

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code file: https://github.com/myoKun345/ElementalExperimentation/blob/master/elex_common/elex/tileentity/TileEntityGrinder.java

line: 122

if (GrinderRecipe.canBeDone(getStackInSlot(0)) && this.grinding == false) {
                        
                        recipe = GrinderRecipe.grinderRecipes.get(getStackInSlot(0).getUnlocalizedName());
                        
                        this.grinderGrindTime = recipe.time;
                        this.grinding = true;
                        
                    }

try change to

if (GrinderRecipe.canBeDone(getStackInSlot(0)) && this.grinding == false) {
                        
                        recipe = GrinderRecipe.grinderRecipes.get(getStackInSlot(0).getUnlocalizedName());
                        
                        this.grinderGrindTime = recipe.time;
                        this.grinding = true;
                        
                    } else if (this.grinding == false) return;

 

edit: p.s. if that will not work,somting wrong in you RecipeGrinder

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