Can someone help me with why my modpack not launch?
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https://github.com/MinecraftForge/MinecraftForge/issues/9311
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None with someone information about this problem? Is more code required to be attached?
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It's kind of a convoluted process unlike what was evidently available in 1.18.1. They really made a breaking change according to what Kaupenjoe demonstrated in a 1.18.1 tutorial. I created something similar to what Kaupenjoe has here. package com.badkraft.foundations.tags; import com.badkraft.foundations.Foundations; import net.minecraft.core.Registry; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; import net.minecraft.tags.TagKey; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.tags.ITag; public class ModTags { public static class Items { public static final TagKey<Item> FLINT_TOOL_MATERIALS = bind("flint_tool_materials"); public static final ITag<Item> STONE_ITEMS = createTag("stone"); public static final ITag<Item> MASONRY_ITEMS = createTag("masonry"); private static ITag<Item> createTag(String name) { return ForgeRegistries.ITEMS.tags().getTag(tag(name)); } private static TagKey<Item> tag(String name) { return ItemTags.create(new ResourceLocation(Foundations.MOD_ID, name)); } private static TagKey<Item> forgeTag(String name) { return ItemTags.create(new ResourceLocation("forge", name)); } } private static TagKey<Item> bind(String name) { return TagKey.create(Registry.ITEM_REGISTRY, new ResourceLocation(name)); } }
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i would like to know how to completely remove a mod from a singleplayer world without it giving me "errors in currently selected datapacks prevented the world from loading" ive tried deleting the problematic mod from the level.dat datapacks thing in NBTexplorer but when loading the game with mods (non modded works) it doesnt show the the world loading square and crashes after a little bit.
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By FirestormCarnage · Posted
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