Jump to content

[1.19.2] Item GUI only opening for one custom entity, despite both inheriting from the same base class.


Recommended Posts

Posted

Hi there, I'm having a problem with GUIs. I have an item that when right clicking my entities, should open a GUI. Both my entities inherit from the same base class that the item uses for 'instanceof' checks and their code is incredibly similar. However, when right clicking one entity with the item, the GUI opens fine. The other though, it doesn't open at all, there's no errors in the logs, literally nothing. I have another item that does virtually the same thing, just with a different GUI and displayed information (and almost the same code) and that works fine for both entities. I've managed to track the code and it gets to the point where the NetworkHooks.openGUI runs, the container is created, and then it stops before the screen is created. However, there's no errors to explain what's going on. At this point I'm at a complete loss as to what's happening. Any ideas?

I'm using forge 1.19.2 43.2.3.

Item Class:
https://paste.ofcode.org/5aXnqzvB3hQr8MvyDmqeYV

Item Container Class:
https://paste.ofcode.org/cyWfvHJFQfEMYEQWrjq4m3

Item Screen Class:
https://paste.ofcode.org/cekhBvdXJfRpUxUKYsC6Ex

ClientSetup Class (Where I register all my screens):
https://paste.ofcode.org/NkVGM75Cqi4sSYM7CgRBAF

Let me know if you need to see anything else. Thanks!

 

Posted

There's a lot of issues from what I see. First, the clicked entity is on the item, which means that all items can only have that one clicked entity. You should use a capability instead. Additionally, there is no resolution if the entity despawns. The container menu also doesn't track anything about the item itself using a slot which means that the client data is likely not synced with that on the server.

We do have docs now for menus, so you should probably look at those.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.