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[1.19.3] Trouble with rendering and translating model parts of the player


DrNickenstein

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Hello, after I finally figured out how to actually render and translate a model part, it's behaving in a way I do not understand: the video explains it better, but it looks like the arm is going down and then it's not getting rendered anymore, which is very confusing. I also couldn't find any github repositories or other topics that could be helpful for this.

 

This is my RenderArmEvent handler/hook: https://gist.github.com/DrNickenstein/b6c9e6178729111bab9d20382059d53b

 

Video of arm behaviour: https://imgur.com/a/41Hy0G4

 

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17 hours ago, DrNickenstein said:

Hello, after I finally figured out how to actually render and translate a model part, it's behaving in a way I do not understand: the video explains it better, but it looks like the arm is going down and then it's not getting rendered anymore, which is very confusing. I also couldn't find any github repositories or other topics that could be helpful for this.

The event determines how the arm is rendered. You are rendering the arm at an offset, and the offset is applied when you swing your arm on top of the offset already for that animation. As such, it works exactly as you wrote it.

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2 hours ago, ChampionAsh5357 said:

The event determines how the arm is rendered. You are rendering the arm at an offset, and the offset is applied when you swing your arm on top of the offset already for that animation. As such, it works exactly as you wrote it.

I don't think I understand: in the clip I'm not swinging my arm at all and it should not be moving at all, I thought translating the poseStack would just translate my arm not animate it?

 

Edit:

To be clear: my question is, why on earth is the arm moving and then disappearing?

Edited by DrNickenstein
Clarification
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4 minutes ago, ChampionAsh5357 said:

An animation is playing when you swing the item on attack or use.

It's going back to where it was originally rendered.

Ok this would make sense if I was either using the item, attacking or swinging my arm. In this case, I'm not, so why is the arm moving? And if that determines an animation, where should I put the code to move the arm so that it doesn't move?

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22 minutes ago, DrNickenstein said:

Ok this would make sense if I was either using the item, attacking or swinging my arm. In this case, I'm not, so why is the arm moving?

Swapping the items in the hand also plays an animation, so it's probably that.

23 minutes ago, DrNickenstein said:

And if that determines an animation, where should I put the code to move the arm so that it doesn't move?

Why not just leave the rendering alone and let it play it's animation? Also, why not just play the animation only when using the item.

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1 minute ago, ChampionAsh5357 said:

Swapping the items in the hand also plays an animation, so it's probably that.

Oh yeah in that case that could be it

2 minutes ago, ChampionAsh5357 said:

Why not just leave the rendering alone and let it play it's animation? Also, why not just play the animation only when using the item.

I need rendering because normally the left arm is not rendered in first person when holding an item, correct? I could render it only when using the item, sure, but still it's not meant to move or be animated at all, I wanted to just render it on the left side of the screen. 

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3 minutes ago, DrNickenstein said:

I wanted to just render it on the left side of the screen. 

I would look at ItemInHandRenderer to see how the hand is rendered and essentially copy the logic in RenderHandEvent, check for offhand rendering when mainhand has your item, and render the left hand. Pretty much need to copy #renderPlayerArm.

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50 minutes ago, ChampionAsh5357 said:

I would look at ItemInHandRenderer to see how the hand is rendered and essentially copy the logic in RenderHandEvent, check for offhand rendering when mainhand has your item, and render the left hand. Pretty much need to copy #renderPlayerArm.

I copied the function and edited the variables that I couldn't get (swingProgress and equippedProgress), trying to replicate what they would be from my understanding. The arm is moving differently now but it's still twitching, moving around and then disappearing. Would using an AT make sense here to change the access modifier of renderPlayerArm or not?

 

	@SubscribeEvent
	public void renderInjectedArm(RenderArmEvent event) {

		AbstractClientPlayer player = event.getPlayer();
		MultiBufferSource source = event.getMultiBufferSource();
		PoseStack poseStack = new PoseStack();
		int combinedLight = event.getPackedLight();

		Minecraft minecraft = Minecraft.getInstance();
		Item mainHandItem = player.getMainHandItem().getItem();
		ItemStack offHandItem = player.getOffhandItem();
		PlayerRenderer renderer = (PlayerRenderer)minecraft.getEntityRenderDispatcher().getRenderer(player);

		if(event.getArm() == HumanoidArm.RIGHT && mainHandItem instanceof EndiriumMetalSyringe && offHandItem.isEmpty()) {

			float partialTicks = minecraft.getPartialTick();
			float equippedProgress = partialTicks - Mth.lerp(partialTicks, 1, 1);
			float f = -1.0F;
			float f1 = Mth.sqrt(partialTicks);
			float f2 = -0.3F * Mth.sin(f1 * (float)Math.PI);
			float f3 = 0.4F * Mth.sin(f1 * ((float)Math.PI * 2F));
			float f4 = -0.4F * Mth.sin(partialTicks * (float)Math.PI);
			poseStack.translate(f * (f2 + 0.64000005F), f3 + -0.6F + equippedProgress * -0.6F, f4 + -0.71999997F);
			poseStack.mulPose(Axis.YP.rotationDegrees(f * 45.0F));
			float f5 = Mth.sin(partialTicks * partialTicks * (float)Math.PI);
			float f6 = Mth.sin(f1 * (float)Math.PI);
			poseStack.mulPose(Axis.YP.rotationDegrees(f * f6 * 70.0F));
			poseStack.mulPose(Axis.ZP.rotationDegrees(f * f5 * -20.0F));
			RenderSystem.setShaderTexture(0, player.getSkinTextureLocation());
			poseStack.translate(f * -1.0F, 3.6F, 3.5F);
			poseStack.mulPose(Axis.ZP.rotationDegrees(f * 120.0F));
			poseStack.mulPose(Axis.XP.rotationDegrees(200.0F));
			poseStack.mulPose(Axis.YP.rotationDegrees(f * -135.0F));
			poseStack.translate(f * 5.6F, 0.0F, 0.0F);
			renderer.renderLeftHand(poseStack, source, combinedLight, player);
			poseStack.popPose();
			System.out.println("Left arm rendered");

		}

	}

This is my code right now in case it's needed

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20 hours ago, DrNickenstein said:
	public void renderInjectedArm(RenderArmEvent event) {

Again, use RenderHandEvent and check if you are rendering the offhand. Cancel the event if the hand has your item in the mainhand and no item in the current hand. Then, render the offhand. You are given the variables necessary to properly render it since you are currently neglecting two values.

20 hours ago, DrNickenstein said:

Would using an AT make sense here to change the access modifier of renderPlayerArm or not

You could if you wanted, makes no difference as long as the logic is correct.

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1 hour ago, ChampionAsh5357 said:

Again, use RenderHandEvent and check if you are rendering the offhand. Cancel the event if the hand has your item in the mainhand and no item in the current hand. Then, render the offhand. You are given the variables necessary to properly render it since you are currently neglecting two values.

You could if you wanted, makes no difference as long as the logic is correct.

Oh, thank you, it works now! Although I didn't really understand what I was doing wrong before, is it the fact that canceling the event nullifies all of the changes vanilla normally applies to the arm or is there something else I should understand?

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2 hours ago, DrNickenstein said:

Although I didn't really understand what I was doing wrong before, is it the fact that canceling the event nullifies all of the changes vanilla normally applies to the arm or is there something else I should understand?

There were just two rendering changes which affected where the hand was rendered that you didn't take into account.

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            c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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