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Hello I have a question. I want to create a particle that will not render towards the player's camera. By default all particles render towards the camera. I want the particle to rotate towards a specific position, not the player's position. I think I need to use the "render" method from the Particle class. Unfortunately, I don't know how to solve this problem technically and metamatically. I will be grateful for any help!

Posted
  On 2/17/2023 at 3:25 PM, Adixe said:

Hello I have a question. I want to create a particle that will not render towards the player's camera. By default all particles render towards the camera. I want the particle to rotate towards a specific position, not the player's position. I think I need to use the "render" method from the Particle class. Unfortunately, I don't know how to solve this problem technically and metamatically. I will be grateful for any help!

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Well, you can look at how the snowball renders first (ThrownItemRenderer) to see how to get it to render facing the player. Then all you technically need to do is rotate it.

Posted
  On 2/18/2023 at 2:28 PM, ChampionAsh5357 said:

Well, you can look at how the snowball renders first (ThrownItemRenderer) to see how to get it to render facing the player. Then all you technically need to do is rotate it.

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Thank you for your answer! Could I ask for more details? I've looked at the Snowball class and the ThrownItemRenderer class, but unfortunately it doesn't tell me much.

Posted
  On 2/18/2023 at 7:34 PM, Adixe said:

Thank you for your answer! Could I ask for more details? I've looked at the Snowball class and the ThrownItemRenderer class, but unfortunately it doesn't tell me much.

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Well what do you understand about it so far? I feel as though the class is more or less self explanatory because one or two particular lines, but I would prefer if you could provide your own understanding so I may add onto it as necessary.

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