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Posted

I thought I posted this last night, but it was late and I was tired, so it may be in the wrong forum, or maybe I just didn't click the post button. If there is a duplicate, my apologies.

 

In my main class I have this, as per the example code:

    public static final DeferredRegister<Block> BLOCKS          = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
    public static final DeferredRegister<Item>  ITEMS              = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
    public static final RegistryObject<Block>   BONE_ALTAR   = BLOCKS.register("bone_altar", () -> new Block(BlockBehaviour.Properties.copy(Material.STONE).requiresCorrectToolForDrops()));
    public static final RegistryObject<Item>    BONE_ALTAR_ITEM = ITEMS.register("bone_altar", () -> new BlockItem(BONE_ALTAR.get(), new Item.Properties()));

 

I figured out how to add it to a creative mode tab, and placed one, and the texture is just a magenta and black check.

The texture I want to use is at src/main/resources/assets/stats_and_skills/textures/blocks/bone_altar.png.

The model file is at src/main/resources/assets/stats_and_skills/models/blocks/bone_altar.json and looks like:

    {
        "parent": "block/cube",
        "textures": {
            "particle": "block/bone_altar",
            "all": "block/bone_altar"
        },
        "elements": [
            {
               "from": [ 0, 0, 0 ],
                "to": [ 16, 16, 16 ],
                "faces": {
                    "down":  { "texture": "#all", "cullface": "down" },
                    "up":    { "texture": "#all", "cullface": "up" },
                    "north": { "texture": "#all", "cullface": "north" },
                    "south": { "texture": "#all", "cullface": "south" },
                    "west":  { "texture": "#all", "cullface": "west" },
                    "east":  { "texture": "#all", "cullface": "east" }
                }
            }
        ]
    }

I am guessing that a file is in the wrong location, or the model file is using the wrong path to the texture. Or something. I have no idea, and the documentation really needs a bit more in the way of examples.

 

 

 

Posted

I have added a few more files and modified the JSON one I had. I now have:

assets/stats_and_skills/blockstates/bone_altar.json:

{
    "variants": {
        "": { "model": "stats_and_skills:block/bone_altar" }
    }
}

assets/stats_and_skills/models/item/bone_altar.json:

{
  "parent": "item/generated",
  "textures": {
    "layer0": "stats_and_skills:block/bone_altar"
  }
}

assets/stats_and_skills/models/block/bone_altar.json:

{
    "parent": "block/cube",
    "textures": {
        "": "stats_and_skills:block/bone_altar",
        "inventory": "stats_and_skills:block/bone_altar",
        "all": "stats_and_skills:block/bone_altar"
    },
    "elements": [
        {
           "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "texture": "#all", "cullface": "down" },
                "up":    { "texture": "#all", "cullface": "up" },
                "north": { "texture": "#all", "cullface": "north" },
                "south": { "texture": "#all", "cullface": "south" },
                "west":  { "texture": "#all", "cullface": "west" },
                "east":  { "texture": "#all", "cullface": "east" }
            }
        }
    ]
}

 

I also renamed the directory from "blocks" to "block" for the textures. The documentation that is available is very inconsistent here. It all seems to work now.

 

Posted
2 hours ago, Jontom Xire said:

The documentation that is available is very inconsistent here. It all seems to work now.

Again...if you want to complain about the documentation, please provide an issue. I can't know there are issues unless somebody mentions them. Additionally, as this is vanilla related stuff, all of this is documented on the Minecraft wiki which is linked on the Forge docs.

Posted

I'm not talking about the forge documentation, which has a link to a fairly thorough page on the Minecraft wiki about the model JSON files, but that page in turn is inconsistent in the examples. Specifically, sometimes it uses "block" and sometimes it uses "blocks".

Posted

You are right, it was the community wiki:

 

https://forge.gemwire.uk/wiki/Model_JSONs

    examplemod:blocks/test → assets/examplemod/textures/blocks/test.png

    ...

    minecraft:block/cube_all, not minecraft:block/cube_all.json

 

And this is a doozy at https://forge.gemwire.uk/wiki/Item_Properties:

 

{
  "parent": "item/generated",
  "textures": {
    "__comment": "Default",
    "layer0": "examplemod:items/example_partial"
  },
  "overrides": [
    {
      "__comment": "power >= .75",
      "predicate": {
        "examplemod:power": 0.75
      },
      "model": "examplemod:item/example_powered"
    }
  ]
}

The "layer0" definition uses "items" and the "model" in the overrides uses "item".

 

I think there were more using the plural, but it was a while ago and I don't have time to search them all out right now.

 

Posted
6 hours ago, Jontom Xire said:

You are right, it was the community wiki:

Like I said, we have issue trackers for all that stuff which need to be reported to rather than saying it's wrong and either not informing us or fixing it (since the wiki can be contributed to by anyone); however, I don't believe the wiki was ever updated to 1.19.3, so that still would've been fine in 1.19.2 where that convention was still used often.

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