Jump to content

Recommended Posts

Posted

I'm making currently a Skill Mod where I want to show a tooltip on different places on the GUI.

I'm currently learning with Java and I couldn't find a possible code how to show a Tooltip on the GUI on MC 1.18.2.

Can someone help with this?

Posted
4 hours ago, Jonas Handtke said:

I'm currently learning with Java

If you don't know Java, then I would highly suggest learning the language fully before doing this. Rendering is pretty complicated if you have no knowledge how it works. Additionally, without any knowledge in Java, it'll more be a detriment to you over anything else.

4 hours ago, Jonas Handtke said:

I couldn't find a possible code how to show a Tooltip on the GUI on MC 1.18.2.

In case you do know Java, then all you really need to do is call Screen#renderTooltip and make sure to check that the mouse is within the bounds of where you want it to show up for.

Posted
2 hours ago, Jonas Handtke said:

For me it only shows renderTooltipEvent and three subclasses of it.

So...it's not for your GUI. Ok, then if you want to add a tooltip, you wouldn't use an event for tooltips that are being rendered. If you want to render during the screen, you would use ScreenEvent$Render$Post to draw the tooltip using the method I mentioned along with the necessary checks to determine when it appears.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.