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More efficient entity timers? [SOLVED]


RInventor7

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Hi! I have a custom entity and I wish it would run some logic (e.g. play some sound) in every 2 seconds and some other logic in every half a second. For that I’m at the moment using 2 different timers. In entity baseTick function (runs every tick, 20 times per second):

entity.getPersistentData().putInt("timer1", entity.getPersistentData().getInt("timer1") + 1);
if (entity.getPersistentData().getInt("timer1") >= 40) {// evry 2 seconds
	entity.getPersistentData().putInt("timer1", 0);
}
if (entity.getPersistentData().getInt("timer1") == 1) {
	//Run logic 1
}

Then I have second timer for the half second logic. Since both timers logic will run on every second it’s not very efficient. And it gets worse as I add more timers.

Is there a way to replace this timer with something else that would be more efficient? Thanks. 

Edited by RInventor7
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5 hours ago, RInventor7 said:

Hi! I have a custom entity and I wish it would run some logic (e.g. play some sound) in every 2 seconds and some other logic in every half a second.

Just use one timer and check for every 10 ticks (0.5s) and every 40 ticks (2s). Unless there is something that would desync the timers, it makes no sense to do otherwise.

Additionally, just use a field on the entity itself, don't read/write from persistent data every tick.

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  • RInventor7 changed the title to More efficient entity timers? [SOLVED]

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