Jump to content

Recommended Posts

Posted

Hey guys,

 

I'm trying to make an installer for my Forge mods, which I've packaged into a little modpack and made a test server for.

What i'm trying to set up is a system whereby players can run the installer and it will install a version of forge I specify (probably on an online .xml file), put my mods and their configs in the correct place and create a launcher profile - so the player can go from a vanilla minecraft to playing my mods with a single step.

 

However, I've been told that it's "impossible" to create a profile through the launcher any way other than clicking the new profile button. I thought that sounded a little strange, and the person who told me that has claimed impossible to many things in the past which have been proved quite easy, so I figured I'd ask here!

 

Does anyone know of any way to create a new launcher profile with external software or a .bat file then?

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Posted

You mean like the Forge installer does? Try and find(maybe ask) the source code for it.

 

Forge installer just gives a new version in the profile options - I want to create the actual profile, the thing you can select from a dropdown list on the launcher itself (not inside the options)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Posted

You mean like the Forge installer does? Try and find(maybe ask) the source code for it.

 

Forge installer just gives a new version in the profile options - I want to create the actual profile, the thing you can select from a dropdown list on the launcher itself (not inside the options)

Then i don't know how to do it...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • on my last computer, i had a similar problem with forge/ neoforge mods but instead them launcher screen was black
    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
    • Finally circling back to this, and I think all of us were half right.  getChunk() does appear to immediately load the chunk, but what changed between 1.16 and 1.18 is that the list of entities is now stored in the server, not per chunk.  So while it was possible to load a chunk in 1.16 and immediately grab an entity out of it, 1.18 loads the chunk and submits a request to load its entities on the next tick (if I understand correctly).  All this to say, you can immediately access the chunk itself, however you have to wait an additional tick for its entities to load in. In my case what this means is that I do have to set up an interface to wait an additional tick before submitting the request to retrieve the entity.  However, other functions do appear to be available immediately.  Just depends on what you're trying to do. Thank you all for the help! 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.