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Posted

So, working with particles. (Not having much luck). How would I go about spawning the smoke particle in a moving sphere around a player. I'm an absolute noob when it comes to particles and can't find a tutorial for what I'm looking for.

Posted

Hi

 

I've never done this, but perhaps adapting something from the vanilla code might get you there - for example this looks promising:

 

BlockFluid::

    protected void triggerLavaMixEffects(World par1World, int x, int y, int z)
    {
        par1World.playSoundEffect((double)((float)x + 0.5F), (double)((float)y + 0.5F), (double)((float)z + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);

        for (int l = 0; l < 8; ++l)
        {
            par1World.spawnParticle("largesmoke", (double)x + Math.random(), (double)y + 1.2D, (double)z + Math.random(), 0.0D, 0.0D, 0.0D);
        }
    }

 

See also RenderGlobal.doSpawnParticle for a listing of the different particle types

 

You could place this code in one of the many places in the code that get called every tick (for example using TickHandler), spawn particles with a random chance at a random distance from the player position.

 

-TGG

 

 

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