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[1.18.2] ReleaseUsing don't work


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I dont know why is ReleaseUsing method don't work

    public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) {
        pPlayer.playSound(SoundEvents.GENERIC_EAT, 0.5f, 0.6f);

        return super.use(pLevel, pPlayer, pUsedHand);

    public void releaseUsing(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity, int pTimeCharged) {
        if (pLivingEntity instanceof Player && pLevel.isClientSide()) {
            Player player = (Player) pLivingEntity;
            double eyeX = player.getEyePosition().x();
            double eyeY = player.getEyePosition().y();
            double eyeZ = player.getEyePosition().z();
            float x = (float) Math.toRadians(player.getYRot() % 360);
            float y = (float) Math.toRadians(player.getXRot());

                    eyeX, eyeY, eyeZ,
                    -0.1 * Math.sin(x), -0.1 * Math.sin(y) + 0.06, 0.1 * Math.cos(x));
        super.releaseUsing(pStack, pLevel, pLivingEntity, pTimeCharged);

When i press right mouse button it makes a sound, but when i release button the releaseUsing method is simply ignored. What can i do to make it work ?

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