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Posted

Ive been attempting this for the last 2 1/2 hours and have yet get this working.  I was wondering if anyone knew how to get a mob to drop items with metadata.

 

my entity code

 

note the ItemHandler.urotark has 16 metadatas with urotark being 0

 

 

package kakarotvg.omega.entity.mobs;

 

import kakarotvg.omega.Reference;

import kakarotvg.omega.handlers.item.ItemHandler;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

public class EntityAnnihilator extends EntityMob {

 

    public EntityAnnihilator(World par1World) {

        super(par1World);

        this.setSize(0.9F, 0.9F);

        this.getNavigator().setAvoidsWater(false);

        this.tasks.addTask(0, new EntityAISwimming(this));

        // sets the movement speed

        this.tasks.addTask(6, new EntityAIWander(this, 0.25D));

        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));

        this.tasks.addTask(8, new EntityAILookIdle(this));

        // gets the mob to attack the player

        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.25D, false));

        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.25D, true));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));

    }

 

    public int getMaxHealth() {

        return 20;

    }

 

    public int getAttackStrength() {

        return 4;

    }

 

    public static int getArmorValue() {

        return 4;

    }

 

    public boolean isAIEnabled() {

        return true;

    }

 

    protected String getLivingSound() {

        return Reference.MOD_ID + ":" + "mob.annihilator.say";

    }

 

    /**

    * Returns the sound this mob makes when it is hurt.

    */

    protected String getHurtSound() {

        return Reference.MOD_ID + ":" + "mob.annihilator.hurt";

    }

 

    /**

    * Returns the sound this mob makes on death.

    */

    protected String getDeathSound() {

        return Reference.MOD_ID + ":" + "mob.annihilator.death";

    }

 

    protected int getDropItemId() {

        return ItemHandler.urotark.itemID;

    }

 

}

 

 

 

if (You.likescoding == false){
      You.goaway;
}

Create a new class, doesn't extend or implement anything.

 

in it put

@ForgeSubscribe
          public void onEntityDrop(LivingDropsEvent event) {
	if(event.entity instanceof EntityZombie) {
        		  event.entity.entityDropItem(new ItemStack(Item.dyePowder, 1, 7), 0.0F);
        	  }
          }

Replace EntityZombie with your entity

Keep the Float as 0.0

 

in your main mod class in the preinit add:

MinecraftForge.EVENT_BUS.register(new ModLivingDropsEvent());

 

With "ModLivingDropsEvent()" being the class previously made.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

You can override:

protected void dropFewItems(boolean par1, int par2)

and drop the ItemStack yourself, as well.

  • Author

Create a new class, doesn't extend or implement anything.

 

in it put

@ForgeSubscribe
          public void onEntityDrop(LivingDropsEvent event) {
	if(event.entity instanceof EntityZombie) {
        		  event.entity.entityDropItem(new ItemStack(Item.dyePowder, 1, 7), 0.0F);
        	  }
          }

Replace EntityZombie with your entity

Keep the Float as 0.0

 

in your main mod class in the preinit add:

MinecraftForge.EVENT_BUS.register(new ModLivingDropsEvent());

 

With "ModLivingDropsEvent()" being the class previously made.

 

Thank you that worked

if (You.likescoding == false){
      You.goaway;
}

Create a new class, doesn't extend or implement anything.

 

in it put

@ForgeSubscribe
          public void onEntityDrop(LivingDropsEvent event) {
	if(event.entity instanceof EntityZombie) {
        		  event.entity.entityDropItem(new ItemStack(Item.dyePowder, 1, 7), 0.0F);
        	  }
          }

Replace EntityZombie with your entity

Keep the Float as 0.0

 

in your main mod class in the preinit add:

MinecraftForge.EVENT_BUS.register(new ModLivingDropsEvent());

 

With "ModLivingDropsEvent()" being the class previously made.

 

Thank you that worked

No problem

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

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