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How to make a custom first person hand model


Jetug

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On 3/26/2023 at 6:07 PM, ChampionAsh5357 said:

I would look at PlayerRenderer#renderHand to see how a hand is rendered normally. Then it's just creating the java model and replacing it via RenderArmEvent and canceling it. If you also want to replace the rendering of whatever is in the hand as well, use RenderHandEvent instead.

I wrote this code and my hand model renders but doesn't follow camera rotation(https://imgur.com/1pgyxUl). I took the PoseStack installation code from GameRenderer#renderLeve.

   @OnlyIn(Dist.CLIENT)
    @SubscribeEvent()
    public static void onRenderHand(RenderArmEvent event)
    {
        if(handRenderer == null)
            handRenderer = new CustomHandRenderer();

        var minecraft = Minecraft.getInstance();
        var camera = minecraft.gameRenderer.getMainCamera();
        var poseStack = new PoseStack();

        poseStack.mulPose(Vector3f.XP.rotationDegrees(camera.getXRot()));
        poseStack.mulPose(Vector3f.YP.rotationDegrees(camera.getYRot() + 180.0F));
        applyItemArmTransform(poseStack, HumanoidArm.RIGHT, 1);

        handRenderer.render(
                null,
                poseStack,
                event.getMultiBufferSource(),
                event.getPackedLight());
        event.setCanceled(true);
    }

For rendering I use GeckoLib

Edited by Jetug
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Turns out it was much easier 

    @OnlyIn(Dist.CLIENT)
    @SubscribeEvent()
    public static void onRenderHand(RenderArmEvent event)
    {
        if(handRenderer == null)
            handRenderer = new CustomHandRenderer();

        var poseStack = new PoseStack();
        poseStack.translate(0.5, -0.5, -0.6);

        handRenderer.render(
                null,
                poseStack,
                event.getMultiBufferSource(),
                event.getPackedLight());
        event.setCanceled(true);
    }

https://i.imgur.com/tHo5mqo.png

Edited by Jetug
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