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Posted

I want to give certain items an owner. When the item is picked up/looted I want the person who took it to be bound to the item. Then I can make it so only that person can pick up or loot the item from an inventory. Should I do this with NBT data? Say add a new NBT CompoundTag of "my_mod:owner" and set it to the UUID of the player? Then in forge events or the item events I can check if it has an owner and then make sure it is the owner trying to interact with it? Will that work or is there a cleaner way?

Thanks for any help!!

Posted

Use a capability, have it hold a uuid of the owner, then check EntityItemPickupEvent and cancel if the item is not from the owner. The inventory option will probably need a mixin of some kind to check this flag before attempting to grab the stack.

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