Posted April 3, 20232 yr I have a custom humanoid mob with arms that I can directly control the XYZ rotation values of. I want to be able to trigger a swinging animation just like the one that the player has when left clicking. I've tried using the LivingEntity.swing() method from clientside but it doesn't seem to do anything. I understand it probably needs to be triggered from serverside so that all clients can see the animation, but I'm just testing it for the time being. Is there a way I can use a swing() method here or something similar or do I need to actually meticulously set the rotation values of my mob's arm myself? If the latter, where are those calculations done so I can copy the numbers?
April 3, 20232 yr See LivingEntity#getAttackAnim and follow the fields in there to see how they are modified by default.
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