Jump to content

Recommended Posts

Posted

Whenever I summon my entity it's crash game and show me 
Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.client.model.geom.ModelPart.render(com.mojang.blaze3d.vertex.PoseStack, com.mojang.blaze3d.vertex.VertexConsumer, int, int, float, float, float, float)" because "this.Ciastko" is null

but when I delete Ciastko.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); in 

package dev.kemfo.Ciastkoludek.client.models;// Made with Blockbench 4.6.5
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports


import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import dev.kemfo.Ciastkoludek.ciastkoludek;
import dev.kemfo.Ciastkoludek.entities.ciastek;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.*;
import net.minecraft.resources.ResourceLocation;
import org.jetbrains.annotations.NotNull;

public class CiastekModel extends EntityModel<ciastek> {
// This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation(ciastkoludek.MODID, "ciastek"), "main");
private ModelPart Ciastko;

public CiastekModel(ModelPart root, float v) {
this.Ciastko = root.getChild("Ciastko");
}

public CiastekModel(ModelPart root, ModelPart ciastko) {
Ciastko = ciastko;
}

public CiastekModel(ModelPart bakedLayer) {
}

public static LayerDefinition createBodyLayer() {
var mesh = new MeshDefinition();
PartDefinition parts = mesh.getRoot();

PartDefinition Ciastko = parts.addOrReplaceChild("Ciastko", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -11.0F, -2.0F, 6.0F, 8.0F, 3.0F, new CubeDeformation(0.0F))
.texOffs(0, 17).addBox(-4.0F, -10.0F, -2.0F, 1.0F, 6.0F, 3.0F, new CubeDeformation(0.0F))
.texOffs(18, 0).addBox(-5.0F, -9.0F, -2.0F, 1.0F, 4.0F, 3.0F, new CubeDeformation(0.0F))
.texOffs(15, 8).addBox(3.0F, -10.0F, -2.0F, 1.0F, 6.0F, 3.0F, new CubeDeformation(0.0F))
.texOffs(16, 17).addBox(4.0F, -9.0F, -2.0F, 1.0F, 4.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 24.0F, 0.0F));

Ciastko.addOrReplaceChild("Nogi", CubeListBuilder.create().texOffs(0, 11).addBox(1.0F, -3.0F, -1.0F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))
.texOffs(7, 11).addBox(-2.0F, -3.0F, -1.0F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F));

Ciastko.addOrReplaceChild("Rece", CubeListBuilder.create().texOffs(0, 11).addBox(5.0F, -7.0F, -5.0F, 1.0F, 1.0F, 5.0F, new CubeDeformation(0.0F))
.texOffs(7, 12).addBox(-6.0F, -7.0F, -5.0F, 1.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F));

Ciastko.addOrReplaceChild("Buty", CubeListBuilder.create().texOffs(15, 0).addBox(1.0F, -1.0F, -2.0F, 1.0F, 1.0F, 2.0F, new CubeDeformation(0.0F))
.texOffs(8, 18).addBox(-2.0F, -1.0F, -2.0F, 1.0F, 1.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F));

return LayerDefinition.create(mesh, 32, 32);
}

@Override
public void setupAnim(ciastek entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {

}

@Override
public void renderToBuffer(@NotNull PoseStack poseStack, @NotNull VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
Ciastko.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}

}

it don't crush but there is no texture in my entity I need help

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.