Jump to content

[1.18.2] ClientSide fake block tile renderer problem


Ayou

Recommended Posts

I use Geckolib for ClientSide rendering Block tile, only modify the original Minecraft PLAYER_HEAD block, I have implemented the block rendering in ClientSide, but when I try to interact with the block on the client side, he will change back to the original look without any NBT data, after testing for the client This issue has been handled for the client. Do you have any good solution?

PlayerInteractEvent.RightClickBlock.setCanceled(true) don't work!

GIF: https://gyazo.com/82499d5f8a91dec63e28199fb92cb076

Edited by Ayou
Link to comment
Share on other sites

  • Ayou changed the title to [1.18.2] ClientSide fake block tile renderer problem

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.