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Posted (edited)

I use Geckolib for ClientSide rendering Block tile, only modify the original Minecraft PLAYER_HEAD block, I have implemented the block rendering in ClientSide, but when I try to interact with the block on the client side, he will change back to the original look without any NBT data, after testing for the client This issue has been handled for the client. Do you have any good solution?

PlayerInteractEvent.RightClickBlock.setCanceled(true) don't work!

GIF: https://gyazo.com/82499d5f8a91dec63e28199fb92cb076

Edited by Ayou
  • Ayou changed the title to [1.18.2] ClientSide fake block tile renderer problem
Posted

You can't simply fake a block render by changing the render mechanism, especially for block entities. Additionally, as you are desyncing the values on the server, the server is, rightfully, telling the client that the value is incorrect and to place the correct block there. 

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