Ayou Posted April 11, 2023 Share Posted April 11, 2023 (edited) I use Geckolib for ClientSide rendering Block tile, only modify the original Minecraft PLAYER_HEAD block, I have implemented the block rendering in ClientSide, but when I try to interact with the block on the client side, he will change back to the original look without any NBT data, after testing for the client This issue has been handled for the client. Do you have any good solution? PlayerInteractEvent.RightClickBlock.setCanceled(true) don't work! GIF: https://gyazo.com/82499d5f8a91dec63e28199fb92cb076 Edited April 11, 2023 by Ayou Quote Link to comment Share on other sites More sharing options...
ChampionAsh5357 Posted April 12, 2023 Share Posted April 12, 2023 You can't simply fake a block render by changing the render mechanism, especially for block entities. Additionally, as you are desyncing the values on the server, the server is, rightfully, telling the client that the value is incorrect and to place the correct block there. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.