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Item into a recipe...


xGamer_Allx

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Hello i created a recipe with an custom item but I need that this item as for the MininumStone of EE3, once craftated the item of recipe the custom item does not disappear ... How can I do?

(So: If I put 1 block of land and of stone and I craft a block... in the crafting  grid there is still the block of dirt)

Thanks

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Here is my ICraftingHandler. Its a bit excessive, but it works. Replace the CarbonMod.chisel with Item.bucket and CarbonMod.chisel.itemID with Item.bucket.itemID. If that doesn't work look at the code and toy with it until it works. The code returns a damaged (not lol) version of the item, but you could also make it return something different, like make it so if you have a milk bucket in there make it return a bucket. Just play with it. BTW jmanpenilla is my in game name.

 

package com.jmanpenilla.carbonmod.core.handlers;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;

import com.jmanpenilla.carbonmod.CarbonMod;

import cpw.mods.fml.common.ICraftingHandler;

/**
* CarbonMod
* 
* @author jmanpenilla
* 
*/

public class CraftingHandler implements ICraftingHandler {

@Override
public void onCrafting(EntityPlayer player, ItemStack item,
IInventory craftMatrix) {
	for(int i=0; i < craftMatrix.getSizeInventory(); i++) //Checks all the slots
	{               
	if(craftMatrix.getStackInSlot(i) != null) //If there is an item
	{
	ItemStack j = craftMatrix.getStackInSlot(i); //Gets the item
	if(j.getItem() != null && j.getItem() == CarbonMod.chisel) //If it's a Chisel
	{
	         ItemStack k = new ItemStack(CarbonMod.chisel.itemID, 2, (j.getItemDamage() + 0)); //Makes a new itemstack that's been damaged and has 2 items
	         if(k.getItemDamage() >= k.getMaxDamage()){ //If it is destroyed
	         k.stackSize--; //Removes the added item
	         }
	         craftMatrix.setInventorySlotContents(i, k); //Sets the slot to the new item
	}
	}
	}
}
@Override
public void onSmelting(EntityPlayer player, ItemStack item) {}
}

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