Jump to content

Recommended Posts

Posted

Hi,

 

I've been using isCollidedHorizontally to add ladder/spider-like behavior onLivingUpdate, but the entity takes damage when coming down even if I set fallDistance to 0. I tried sending packets to the client only to discover that the code was only being called client side.

// in LivingUpdateEvent, no preceding 'if' statements
if (event.entity.isCollidedHorizontally)
{
if (event.entity.isSneaking())
{
	event.entity.motionY = -0.1F;
        }
else
{
	event.entity.motionY = 0.1F;
 }
         // This part doesn't work; player still takes damage when coming down even when sneaking
event.entity.fallDistance = 0.0F;
}

As you can see, it's very simple code that allows the player to climb up and down walls. I checked out Entity's moveEntity method since that's where isCollidedHorizontally is set, but didn't see anything there to suggest it is client-side only; however, it's obviously only called client side.

 

Is there a way to avoid updating the server from a client packet but still get it to work?

Posted

Maybe your code is too simple.

I am not sure that isCollidedHorizontally would be true if the entity is only going up or down.

Which would mean that fallDistance is not set to 0.

Posted

Perhaps, but I've used event.entity.fallDistance = 0 with other checks and it works properly for both client and server, whereas here, I'm able to climb up and down but I still take damage on fall. This suggests that isCollidedHorizontally is only true on the client side.

 

Printing output to the console within the 'if' statement proves this to be true:

event.entity.fallDistance = 0.0F;
if (!event.entity.worldObj.isRemote)
System.out.println("[EVENT] Server side: On update fall distance: " + event.entity.fallDistance);
else
System.out.println("[EVENT] Client side: On update fall distance: " + event.entity.fallDistance);

Only the client side prints.

Posted

It's true when going up/down because the player is still moving forward, just like the way ladders/vines work.

 

I'm still not sure why it's only true client side. This has the unfortunate side-effect of forcing me to update the server with client information, which I don't want to do if I can help it.

 

Any ideas how to avoid that?

Posted

It's true when pressing forward into a block, even when going down, but NOT falling, you are right. That's what is weird. If I go up like a ladder and come down like a ladder, I still take damage even though I technically wasn't falling, except that 'isOnLadder' is not true, since I'm not on a ladder. That's why I was trying to use onCollidedHorizontally, as it is still true coming down or I wouldn't be able to come down using the sneak key, I would just fall.

 

So the problem is, even though onCollidedHorizontally is true client side, allowing me to move correctly, server side it is NOT true, so it thinks I'm falling and increments fallDistance regardless of whether I'm actually falling or not, because I have downward motion and the server doesn't know about onCollidedHorizontally, from what I can tell.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.