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1.18.2 Custom Screen Keeps Glitching Out[SOLVED]


sFXprt

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SOLVED: My custom item that overrides livingInteract method conflicted with my custom entitys mobInteract method causing weird stuff to happen

 

Ok I have a weird glitch, whenever I first call my screen it works fine and the mouse is stuck to the screen and I cant move my player at all but once I reload the world and try to interact with an entity and call the screen it glitches out and I cant click any of the buttons because whenever I move my keyboard or mouse its moving my player and my camera and whenever I click escape the screen pops up over and over and over and when the screen actually closes for good and I look at an entity it pops up the screen again. I think this is an issue with the interaction method im using, how do I specify on rightClick only?

 

GuardScreen

public GuardScreen(Knight knight, Player p) {
        super(Component.nullToEmpty("Guard"));
        this.minecraft = Minecraft.getInstance();
        this.addRenderableWidget(new Button(this.width / 2 + 5, this.height / 6 - 12 + 24, 70, 20, Component.nullToEmpty("Stay"), (p_96278_) -> {
            knight.setStay();
            Utils.MessageEx(p, ChatFormatting.GREEN + "Knight will now stay", true);
        }));
        this.addRenderableWidget(new Button(this.width / 2 + 5, this.height / 6 - 12 + 60, 70, 20, Component.nullToEmpty("Move Freely"), (p_96278_) -> {
            knight.moveFreely();
            Utils.MessageEx(p, ChatFormatting.GREEN + "Knight will now move freely", true);
        }));
    }
    public GuardScreen(Archer archer, Player p) {
        super(Component.nullToEmpty("Archer"));
        this.minecraft = Minecraft.getInstance();
        this.addRenderableWidget(new Button(this.width / 2 + 5, this.height / 6 - 12 + 24, 70, 20, Component.nullToEmpty("Stay"), (p_96278_) -> {
            archer.setStay();
            Utils.MessageEx(p, ChatFormatting.GREEN + "Archer will now stay", true);
        }));
        this.addRenderableWidget(new Button(this.width / 2 + 5, this.height / 6 - 12 + 60, 70, 20, Component.nullToEmpty("Move Freely"), (p_96278_) -> {
            archer.moveFreely();
            Utils.MessageEx(p, ChatFormatting.GREEN + "Archer will now move freely", true);
        }));
    }

    @Override
    public boolean shouldCloseOnEsc() {
        return true;
    }

    @Override
    public void onClose() {
        this.minecraft.setScreen(null);
    }

 

Calling Method

public void interactedWith(Player pPlayer){
        if(this.getOwner() != null){
            if(this.getOwner().equals(pPlayer) || this.getOwner().getId() == pPlayer.getId()){
                LocalPlayer lPlayer = Minecraft.getInstance().player;
                if(lPlayer.equals(pPlayer) || lPlayer.getId() == pPlayer.getId() || lPlayer.getUUID().equals(pPlayer.getUUID())){
                    Minecraft.getInstance().setScreen(new GuardScreen(this, pPlayer));
                }
            }
        }
    }

Item interactionMethod(referring to the comment below)

public InteractionResult interactLivingEntity(ItemStack pStack, Player pPlayer, LivingEntity pInteractionTarget, InteractionHand pUsedHand) {
        if(pInteractionTarget instanceof Knight k){
            if(k.getOwner() == null){
                k.setOwner(pPlayer);
                if(pPlayer.getMainHandItem() != null){
                    if(pPlayer.getMainHandItem().getItem().equals(ModItems.GOLD_COIN.get())){
                        pPlayer.getMainHandItem().setCount(pPlayer.getMainHandItem().getCount()-1);
                    }
                }
                Utils.MessageEx(pPlayer, ChatFormatting.GREEN + "You have hired a Knight", true);
            }
        } else if(pInteractionTarget instanceof Archer a){
            if(a.getOwner() == null){
                a.setOwner(pPlayer);
                if(pPlayer.getMainHandItem() != null){
                    if(pPlayer.getMainHandItem().getItem().equals(ModItems.GOLD_COIN.get())){
                        pPlayer.getMainHandItem().setCount(pPlayer.getMainHandItem().getCount()-1);
                    }
                }
                Utils.MessageEx(pPlayer, ChatFormatting.GREEN + "You have hired an Archer", true);
            }
        }
        return super.interactLivingEntity(pStack, pPlayer, pInteractionTarget, pUsedHand);
    }

 

Edited by sFXprt
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Cant find a fix, I found a weird fix tho if I have a custom item that overrides interactLivingEntity and I try to open the screen it works perfectly and once I do that I can open the screen with any or no item perfectly.  Its only when I try to open the screen without that item in my hand in the first place

 

The Interaction Method will be posted in the original topic

Edited by sFXprt
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  • sFXprt changed the title to 1.18.2 Custom Screen Keeps Glitching Out[SOLVED]

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