Posted September 21, 201312 yr I am currently developing a mod based on the popular game, 'The Binding of Isaac'. I am having a little bit of trouble adding the item pedestal. What I need is a block or tile entity which renders a randomly selected item from a range of item id's which is added to an inventory slot in the pedestal. It would also be good if I can swap out the item in the inventory and for it to render the current item. I hope this makes sense and any help would greatly be appreciated. Many thanks, Tom.
September 21, 201312 yr I would just use an EntityItem. That will call all needed rendering. The pedestal would simply need to reset the timer so that it doesn't despawn.
September 21, 201312 yr Author How would I use the EntityItem class? I've been looking into it a little, but I don't know how I would use it. Would I need to take some code and add it to, lets say, BlockPedestal.class? I am still learning how to mod, so if you could try and explain what and how to do things, that would be great.
September 21, 201312 yr Author Could you perhaps explain in a little more detail please? I am still learning, so any help will be great. If you know of any useful tutorials that may help in this area, that would also be good. Many thanks, Tom.
September 21, 201312 yr Look for the vanilla frames as an example. They are handled by ItemHangingEntity and EntityHanging (EntityItemFrame).
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