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Where to start for modular weapons? IE: Tinkers' Construct


hundoTabs

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Hey all, despite being a little new here I went and searched and seen this question pop up once for 3D models, which I assume would still stand in a way, but how would you go about creating modular weapons using just the regular 2D textures?

My first guess is figure out a polymorphism system if the current version of Minecraft and Forge is able to do such though thinking about a concept is easier than actually putting it down on paper. Is there any where to look to read up on this?

Of course I'll start off small and try to figure out how to piece two parts together to make the texture render as a pickaxe from the part without having to photoshop or pixel art every single combination texture (which although is painstakingly doable it probably isn't the "right" way to go about it). More or less, I could be in way over my head for trying something so complex with some experience with Java and a total beginner to Forge modding. If anyone has done something similar where did you read up for writing your own version of a system that would relate to Minecraft for something as such?

 

Edited by hundoTabs
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