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Loading textures from the web during runtime


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Hi, I have built a new ai model that can create any minecraft texture 16X16 pixels from a text prompt. I've deployed this model on a server with a standard http request.  I want to build a mod where the player can enter text through the chat/text box and load the created texture from the ai model to a simple block. Any ideas for where to start?, I think the most challenging part is loading texture to an object dynamically, do you know any similar projects?

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Personally, you shouldn't do this; there are a lot of security concerns with having a random connection send data to a given client. However, if you wanted to do something like this, you would just need to upload the texture to whatever buffer you are rendering to (most likely a block entity) and then drawing it such that whatever is mapping the vertices uses the made texture.

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Thanks, yes as I understand the last part is the most difficult one, "then drawing it such that whatever is mapping the vertices uses the made texture", what's the best way to do this? someone suggested me using a Block entity renderer?

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19 hours ago, YotamTheModder said:

someone suggested me using a Block entity renderer?

That'll probably be the only way to go, since this is applied to a block in the world. If you want it to persist to an item, you can then use a BlockEntityWithoutLevelRenderer or a custom model loader.

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