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Forge 1.19.3 LayerDefinition createBodyLayer() logic


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I have created my entity models extending the HierarchicalModel. All the entities generate properly formed and textured in the world but however they spawn, they spawn in the ground and sink so that all I can briefly see is their shadow. So, if wanna see them, I have to spawn them in water and make sure they can swim, and then they float well below the surface and don't even drown. I originally had them using extending the QuadrupedModel and using Polar Bear Layer and then they would spawn on the ground as per normal.

Edited by DinoPawz
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