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Are you tired of “modern” skyblock servers that are nothing like the original? Are you looking for a skyblock server that is just like the original skyblock servers used to be? So was I, but I couldn't find one, so, I decided to make my own.

Many modern servers have mutated the Skyblock game mode to the point where it is unrecognizable compared to the original. We are seeking to create a space where those who loved classic Skyblock can enjoy the original game mode. Even if you have not played classic Skyblock before, we encourage you to join our community to learn about what the original mode was like and why there was so much excitement around it.

Server Description

Classic Skies is designed just like the original skyblock servers but in the modern version, 1.19.4. There is a server shop where you can buy some of the items that you can’t obtain naturally with in-game money, as well as a plugin that allows you to set up your own shops on your island, causing a mostly player-run economy. Classic Skies’ goal is to bring back the nostalgic and classic feel of the original Skyblock as much as possible. We have a dedicated staff team and an owner with years of experience running small to medium-sized Minecraft servers. Classic Skies is a small server with a tight-knit community, and we are looking for new members to enjoy our server. Additionally, we are dedicated to delivering a lag-free, fair, and safe experience for every member of the community.

Server Info

Server IP: play.classicskies.com

Supports Java & Bedrock Edition

Bedrock Port: 19132

Game Version: 1.19.4

Discord: https://discord.gg/n7qXHnhksA

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    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
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