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Posted (edited)

So I've recently been trying to make a menu to serve as way to change some of the settings in my mod, however, every I'm having trouble figuring out what the best way for my purpose is. I've seen people say you should just use screen, but others say use ForgeGUI Component, and I think an AbstractContainer would be wrong but I've seen people say you need to use that do one of the others. If it helps to narrow it down, I'm going to have text boxes that's data will probably end up being sent in a packet to the server. Recommendations, or better yet just explanations of the differences would be greatly appreciated.

Edited by Willsbr
Version for clarity
  • Willsbr changed the title to Best way to render an In-game menu(1.19.2)

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