Posted June 29, 20232 yr I would like to add a "Capability" to my armor and that at each "level" it changes the texture of the armor In practice: I created a custom armor, I wanted it to have a Capability of "Magic Power" and "Magic Resistance" And I wanted its texture to change as this capability changed, something like: if (armor.MagicPower == 1) { show "armor.textureMagicPower1" } if (armor.MagicPower == 2) { show "armor.textureMagicPower2" } if (armor.MagicPower == 2 && armor.MagicResistance == 1) { show "armor.textureMagicPower2MagicResistance1" } How can I do this?
June 29, 20232 yr Author I already did a "ModItemProperties" class Quote public class ModItemProperties { public static void addCustomItemProperties() { makeArmor(ModItens.MAGIC_ARMOR.get()); } private static void makeArmor(Item item) { ItemProperties.register(item, new ResourceLocation("magicresistancelevel"), (s1, s2, s3, s4) -> { return s3 != null && s3.isUsingItem() && s3.getUseItem() == s1 ? 1.0F : 0.0F; }); ItemProperties.register(item, new ResourceLocation("magicpowerlevel"), (s1, s2, s3, s4) -> { return s3 != null && s3.isUsingItem() && s3.getUseItem() == s1 ? 1.0F : 0.0F; }); } } But I need to know how to change texture and change magicpowerlevel... Basically, I'm using a super improvised system at the moment, so what I want is that: When the player's thirst reaches the maximum it returns to "0" and adds 1 in "magicpowerlevel" of the armor, and every 1 level, the texture of the armor changes... P.s. I Already did the system to whente player's thirst reachs the maximum it return to "0", I only need to know how to add 1 to "magicpowerlevel" I believe that the main json file should look something like: Quote ......... }, "textures": { "layer0": "tutorialmod:item/magicarmor" }, "overrides": [ { "predicate": { "minecraft:magicpowerlevel": 1, "minecraft:magicresistancelevel": 0 }, "model": "tutorialmod:item/magicarmor_magicpowerlevel_1" }, { "predicate": { "minecraft:magicpowerlevel": 2, "minecraft:magicresistancelevel": 0 }, "model": "tutorialmod:item/magicarmor_magicpowerlevel_2" }, { "predicate": { "minecraft:magicpowerlevel": 3, "minecraft:magicresistancelevel": 1 }, "model": "tutorialmod:item/magicarmor_magicpowerlevel_3_magicresistancelevel_1" } ] } Edited June 29, 20232 yr by honn3x adding more content
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