Posted July 1, 20232 yr This effect is meant to work in a way that whenever an entity have the effect the following things should happen: Entity won't fall into the water, will walk directly on the water surface, not above, not even a inch below; no matter the height, if the entity falls on water with this effect it won't take fall damage and will land on the surface of water; and the entity is meant to be able to jump on the water as it was any other solid block. Idk how to make this works tried a lot of things already, it always ends up with the entity sinking(after falling from the jump or from a high place) or floating(if it jumps or go on water from a high place). After a lot of research I found a method called canStandOnFluid on the LivingEntity class, but it always return false, it is there for override in custom entites that extends LivingEntity, and I think that method would work for what I want, but since my WaterWalkingEffect extends Effect instead of LivingEntity it can't be overridden. Any suggestions on what I should do? Edited July 1, 20232 yr by lloydbr typos
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.