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Is there a difference between using entityClientPlayerMP.sendQueue.addToSendQueue(packet) and PacketDispatcher.sendPacketToServer(Packet packet)?

 

The wiki tutorial says they can both be used, but what I'm worried about is using the latter method, is the Player parameter in onPacketData necessarily the same as the one that sent it? I'm guessing it must be, as it should know which client the packet came from and create the parameter accordingly.

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