Posted July 14, 20232 yr it is as the title says I'm trying to create a mod for fun and keep running into this one issue I have a helmet i want as the first armor piece of many, but i can't get it to be the model when it is worn by the player or the armor stand everything i have tried so far kept ending with it being a purple block when worn i even tried to just use the default model for netherite helmet and the same thing happens am i doing something wrong? i have screeenshots of how it looks
July 17, 20232 yr The magenta is a sign of a missing texture. If you're doing a custom texture you need to store the png as "...assets/[modid]/textures/models/armor/[armor_name]_layer_1" or as "...assets/[modid]/textures/models/armor/[armor_name]_layer_2". "...layer_1"'s for helmet/chestplate/boots, "...layer_2"'s for leggings. Then you just need to return "[modid]:[armor_name]" in the .getName() method of the ArmorMaterial provided to the ArmorItem as argument to it's constructor. If you're using a texture in minecraft's resource pack you can just omit the modid.
July 17, 20232 yr If you're trying to make a custom armor model as well, I don't know anything about that part off the top of my head.
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