Posted September 27, 201312 yr Hello, I'm making a block that renders a EntityItem on top of it. Now i wan't this item to be spinning. I'm using this code: RenderManager.instance.renderEntityWithPosYaw(((PoseblockTileEntity)tileentity).item, 0, 0, 0, 0, (float)ticks); ticks += 1.0; The item is spinning, but over time it gets faster and faster. I thought it need to reset the ticks, but when i do if (ticks > 100) { ticks = 0; } It just stops right in the middle of the animation and plays it from scratch. I's there a value at where i can reset, so i't doesn't look like it's beginning from scratch? Thank you! ss7 You sir are a god damn hero.
September 28, 201312 yr Author Hello, Nope, 360 is not working, and i've noticed that the block is spinning faster, even when i reset the ticks. That's strange. ss7 You sir are a god damn hero.
September 28, 201312 yr Author Hello, Thank you for your REALLY long answer. I understood parts of it, but not all. So i'm passing the one parameter that's a float, i think that's the right, because partialTickTime is also a float. But now the item is flickering. If i'm just passing a 0 it's not. So i think i should use glRotatef (argh, i don't know which font you're using for programming stuff) but i don't know the arguments to make it spin (I experimented a bit, but i can't get it to work). Can you guys help me? ss7 You sir are a god damn hero.
September 29, 201312 yr Author Hello, WOW, thank you very much! Now it's working perfectly, looking so cool, with glScalef(10, 10, 10) This is now SOLVED ss7 You sir are a god damn hero.
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