Posted September 28, 201312 yr Hey, I made this that extends GuiSlot package mods.MCGadgetry.slots; import java.util.ArrayList; import java.util.Iterator; import java.util.TreeMap; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiSlot; import net.minecraft.client.renderer.Tessellator; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; public class ApplicationSlot extends GuiSlot { protected Minecraft mc; protected int slotHeight; private String[] strings; public ApplicationSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) { super(par1Minecraft, par2, par3, par4, par5, par6); strings=new String[256]; strings[0]="ahhs"; // TODO Auto-generated constructor stub } /** * Gets the size of the current slot list. */ protected int getSize() { return this.strings.length; } /** * the element in the slot that was clicked, boolean for wether it was double clicked or not */ protected void elementClicked(int index, boolean twice) { if(!twice) { Minecraft.getMinecraft().thePlayer.sendChatMessage("Click me more"); } } /** * returns true if the element passed in is currently selected */ protected boolean isSelected(int par1) { return false; } /** * return the height of the content being scrolled */ protected int getContentHeight() { return this.getSize() * 24; } protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) { } @Override protected void drawBackground() { } } it is drawn in package mods.MCGadgetry.interfaces; import mods.MCGadgetry.slots.ApplicationSlot; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; public class GuiSmartphoneHome extends GuiScreen { ApplicationSlot slot=new ApplicationSlot(Minecraft.getMinecraft(),32,32,10,10,51); public GuiSmartphoneHome() { } @Override public void drawScreen(int par1, int par2, float par3) { this.drawDefaultBackground(); slot.drawScreen(5, 5, 0); } } it draws a 32*32 square of dirt texture.. how can I make it so I can put images and text into the slot??and move it?
October 13, 201312 yr Write some code in. protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) protected void drawBackground()
October 13, 201312 yr Author I tried package mods.MCGadgetry.slots; import java.util.ArrayList; import java.util.Iterator; import java.util.TreeMap; import mods.MCGadgetry.interfaces.GuiSmartphoneHome; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiSlot; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; public class ApplicationSlot extends GuiSlot { protected Minecraft mc; protected int slotHeight; public String[] strings; final GuiSmartphoneHome parentGui; public ResourceLocation rLoc=new ResourceLocation("mcgadgetry","textures/gui/Navigation.png"); public ApplicationSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6,GuiSmartphoneHome sH) { super(par1Minecraft, par2, par3, par4, par5, par6); this.parentGui=sH; strings=new String[256]; strings[0]="ahhs"; // TODO Auto-generated constructor stub } /** * Gets the size of the current slot list. */ protected int getSize() { return this.strings.length; } /** * the element in the slot that was clicked, boolean for wether it was double clicked or not */ protected void elementClicked(int index, boolean twice) { if(!twice) { Minecraft.getMinecraft().thePlayer.sendChatMessage("Click me more"); } } /** * returns true if the element passed in is currently selected */ protected boolean isSelected(int par1) { return false; } /** * return the height of the content being scrolled */ protected int getContentHeight() { return this.getSize() * 24; } protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) { Minecraft.getMinecraft().renderEngine.func_110577_a(rLoc); this.parentGui.drawTexturedModalRect(10, 10, 0, 0, 32, 32); } @Override protected void drawBackground() { } } as my slot code, does nothing
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