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Problem with GeckoLib Animation


braian hernandez

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Hello, im trying to add a new mob into my mod using GeckoLib as dependency, but when i see in-game, it dont have animations, but texture and model works fine.
Animation part in my entity:

// GeckoLib Animation

private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {
if (event.isMoving()) {
event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.mutant_golem.walk", true));
return PlayState.CONTINUE;
}

if(this.isDeadOrDying()){
event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.mutant_golem.death", false));
return PlayState.CONTINUE;
}

event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.mutant_golem.idle", true));
return PlayState.CONTINUE;
}

@Override public void registerControllers(AnimationData data) {
data.addAnimationController(new AnimationController(this,"controller", 0,this::predicate));
}

@Override public AnimationFactory getFactory() { return factory; }


Im already check that event.isMoving() return true, but my mob dont do animations.

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  • 11 months later...
On 7/9/2024 at 9:30 AM, Onexbog said:

Caught the same problem 
If you find a solution to the problem can you please notify me! 

Hi!, yes i found that i make a mistake in my code, and try to use a location that isnt where the files currently are, if you want, show me your code and i can search in it the problem and tell you to fix it.

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