XsistOrder Posted August 3, 2023 Share Posted August 3, 2023 I am new to modding and I wanted to make a custom particle for my mod I made the and I got the error Caused by: java.lang.IllegalStateException: Redundant texture list for particle and I don't know how to fix it. everything I have made relating to the particle if need to fix it: package net.XO.echoing_void.particle; import net.XO.echoing_void.Echoing_Void; import net.minecraft.core.particles.ParticleType; import net.minecraft.core.particles.SimpleParticleType; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModParticles { public static final DeferredRegister<ParticleType<?>> PARTICLE_TYPES = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, Echoing_Void.MODID); public static final RegistryObject<SimpleParticleType> VOID_BUBBLES = PARTICLE_TYPES.register("void_bubbles", () -> new SimpleParticleType(true)); public static void register(IEventBus eventBus) { PARTICLE_TYPES.register(eventBus); } } package net.XO.echoing_void.particle.custom; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.particle.*; import net.minecraft.core.particles.SimpleParticleType; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class VoidBubbles extends TextureSheetParticle { protected VoidBubbles(ClientLevel level, double xCoord, double yCoord, double zCoord, SpriteSet spriteSet, double xd, double yd, double zd) { super(level, xCoord, yCoord, zCoord, xd, yd, zd); this.friction = 0.8F; this.xd = xd; this.yd = yd; this.zd = zd; this.quadSize *= 0.85F; this.lifetime = 20; this.setSpriteFromAge(spriteSet); this.rCol = 1f; this.gCol = 1f; this.bCol = 1f; } @Override public void tick() { super.tick(); fadeOut(); } private void fadeOut() { this.alpha = (-(1/(float)lifetime) * age + 1); } @Override public ParticleRenderType getRenderType() { return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } @OnlyIn(Dist.CLIENT) public static class Provider implements ParticleProvider<SimpleParticleType> { private final SpriteSet sprites; public Provider(SpriteSet spriteSet) { this.sprites = spriteSet; } public Particle createParticle(SimpleParticleType particleType, ClientLevel level, double x, double y, double z, double dx, double dy, double dz) { return new VoidBubbles(level, x, y, z, this.sprites, dx, dy, dz); } } } { "textures": [ "echoing_void:void_bubble" ] } Quote Link to comment Share on other sites More sharing options...
modrinth Posted August 8, 2023 Share Posted August 8, 2023 Could i see your resource folders? Quote Link to comment Share on other sites More sharing options...
XsistOrder Posted August 14, 2023 Author Share Posted August 14, 2023 (edited) Edited August 14, 2023 by XsistOrder I found out how to add an image Quote Link to comment Share on other sites More sharing options...
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